
Abstract Geometric City Visualization
A unique graph-based prompt structure for visualizing complex scenes. This example uses mathematical nodes and edges to define layers, materials, and camera settings for a stylized representation of a city.
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do this for {argument name="subject" default="Mecca"} : G = (V, E) where:
V = {
v₁: Torus(radius=R, layers=8, material={argument name="material" default="wood"}),
v₂: City(landmarks={l₁...lₙ}, scale=1:100),
v₃: Workshop(tools, bench, lighting),
v₄: Camera(macro, f/2.8, 45°)
}
E = {
(v₁, v₂, "surface_embedding"),
(v₁, v₃, "located_in"),
(v₁, v₄, "viewed_by"),
(v₂.landmarks, v₁.layers, "distributed_across")
}
Constraints:
∀l ∈ landmarks: position(l) ∈ torus_surface
∀layer ∈ layers: wood_grain(layer) ≠ wood_grain(layer+1)
Generate(G) → Image











