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Early 2000s Video Game Render Style Transfer

Early 2000s Video Game Render Style Transfer

A text prompt designed to transform a given image into the aesthetic of an early 2000s video game render, specifically mimicking the look of Maya 4.0 rendering. It focuses on low-poly geometry, low-resolution textures, and atmospheric effects like fogging distant objects, while explicitly avoiding pixel art or voxel styles.

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Low poly, low res textures
- Distant objects get simplified and fogged out
- Avoids gotchas like pixel art and voxels
- Based on Maya 4.0 rendering

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