Neo Rabbit Kinetic Typography MV
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NEO RABBIT・Pop Cyberpunk Kinetic Typography MV Video Prompt
※ Motion graphics text as the main subject MV prompt.
Style:
Live-action film + Y2K high fashion + pop cyberpunk + retro games + toy factory + kinetic typography.
3x high-speed MV.
Intense limited color palette centered on fluorescent pink, turquoise, white, black, orange.
Scenes per stage: late-night neon city, giant wind-up factory, music box, game center, capsule toys, runway, cathode-ray tube monitors, mechanically operated instruments.
Use repeating motifs: rabbit ears, giant rabbit doll, wind-up, capsules, game buttons, cathode-ray tubes, ribbons, music notes, speakers, mechanical parts.
Large English typography is not just subtitles,
but integrates with:
road signs,
giant 3D text,
wind-up mechanism,
music stage,
game board,
capsule machine,
runway advertisements,
cathode-ray tube video,
speaker arrays.
Text changes per scene with:
high-speed slides,
rapid zooms,
rotations,
extrusions,
bounces,
splits,
layering,
depth repetition,
circular orbits,
rapid approach from screen depth,
crossing in front and behind characters.
Text is larger than characters.
Use bold compositions where typography occupies 40–80% of the screen.
Image 1 character:
Completely maintain the face, hairstyle, headwear with rabbit ears, layered costume centered on blue, pink, white, boots, accessories, build, makeup, and color scheme across all scenes.
Prohibit becoming a different person or changing costumes.
Camera:
Crash zoom,
ultra-wide angle,
fisheye,
ultra-low angle,
direct overhead top-down,
high-speed side tracking,
360-degree orbit,
180-degree wraparound,
dolly zoom,
one-point perspective,
high-speed entry into text interior.
Display text:
COLOR YOUR RULES
WIND YOUR WAY
PLAY IT LOUD
REBUILD THE GAME
PICK YOUR WORLD
STAY UNFIXED
LIVE YOUR VERSION
MAKE SOME NOISE
CHOOSE YOUR LIFE
Maintain specified spelling exactly.
Do not generate garbled text, typos, or extra sentences.
Each phrase must be completely legible at least once.
BGM:
EDM. Only the vocal from the reference audio source.
Add sound effects: city noise, paint running sounds, wind-up, gears, music box, game buttons, capsules, runway footsteps, cathode-ray tube noise, speakers, mechanical sounds, bass impacts, etc.
--------------------------------
Scene 1: COLOR YOUR RULES
--------------------------------
Late-night giant neon intersection.
Image 1 character stands with legs wide apart in the center of the road.
On both sides of the character, large fluorescent pink and turquoise paint-like graphics flow along the road.
Behind, giant 3D text fills the screen,
"COLOR YOUR RULES"
appears.
COLOR is pink.
YOUR is turquoise.
RULES is the largest, rising from the bottom of the screen.
When Image 1 spreads arms left and right, pink and turquoise color fields spread from the road to walls and building advertisements in one go.
Color runs at high speed on text surfaces, monochrome parts change sequentially to full color.
Camera approaches the character fiercely from an ultra-low angle just above the road.
Passes between the character's legs, and continues into the interior of the giant RULES text.
--------------------------------
Scene 2: WIND YOUR WAY
--------------------------------
Giant toy factory.
Surrounded by piles of gears, wind-up, mechanical parts, and rabbit-type toys.
Image 1 character holds a golden wind-up key larger than the character with both hands.
Behind, display in giant turquoise, orange, white 3D text:
"WIND YOUR WAY"
Image 1 turns the key.
Synchronized with that movement, all gears in the factory rotate at once.
WIND clockwise.
YOUR counter-clockwise.
WAY enlarges from screen depth to foreground.
Giant text itself has gears meshed, moving as part of the machine.
Camera starts with ultra-close-up of wind-up key.
While rolling 360 degrees along the rotating key, retreats at high speed.
Finally shows character, giant key, WIND YOUR WAY, and entire toy factory in ultra-wide angle.
--------------------------------
Scene 3: PLAY IT LOUD
--------------------------------
Giant vintage music box.
Image 1 character stands in the center of a circular stage.
Surrounded by floating music notes, ribbons, metal parts, transparent spheres.
On the right side of the screen, large pink text appears:
"PLAY IT LOUD"
PLAY orbits the circumference in sync with stage rotation.
IT passes at high speed behind the character.
LOUD enlarges from screen depth, approaching right up to the lens.
Every time Image 1 takes a step, music notes and ribbons shoot out radially from the stage.
The music box itself also gradually rotates at high speed.
Camera spirals down from directly above, orbiting 360 degrees around Image 1.
Finally, LOUD enlarges to fill the screen.
--------------------------------
Scene 4: REBUILD THE GAME
--------------------------------
Giant retro game center.
Image 1 character runs over a large number of game cabinets, buttons, and giant game panels.
Viewed from directly above, the entire floor looks like a giant game board.
In the center, place in giant 3D text:
"REBUILD THE GAME"
REBUILD is pink.
THE is white.
GAME is turquoise and the largest.
Every time Image 1 steps on a giant button, surrounding game cabinets instantly reassemble into different configurations.
Floor panels also rotate, rebuilding into new stages.
REBUILD text deconstructs one character at a time, then reforms from a different direction.
Camera tracks Image 1 at high speed from directly above.
Suddenly dives down, runs alongside the character, and passes through the giant GAME text.
--------------------------------
Scene 5: PICK YOUR WORLD
--------------------------------
Giant capsule toy arcade.
Wall covered with transparent capsules and toys.
Image 1 character reaches toward the central giant machine.
Surrounded by pink, turquoise, transparent, orange capsules floating in zero gravity.
In the center, giant text appears:
"PICK YOUR WORLD"
PICK falls from above and bounces.
YOUR passes horizontally in front of the character.
WORLD pops out three-dimensionally from the capsule machine behind.
Image 1 chooses one capsule.
Only the chosen capsule enlarges.
Other capsules retreat at high speed toward the depth.
Camera zooms fiercely toward the chosen capsule.
Upon entering the transparent capsule interior, switches to the next world.
--------------------------------
Scene 6: STAY UNFIXED
--------------------------------
Giant neon fashion runway.
Image 1 walks confidently down the center of the runway.
On both sides, multiple rabbit-type mascots larger than Image 1 line up and begin walking together.
On the right side of the screen, display in large pink and white:
"STAY UNFIXED"
STAY remains fixed and static.
Only UNFIXED, at high speed, sequentially transforms into:
vertical,
horizontal,
italic,
extremely bold,
slender text.
Text position also moves at high speed to right, left, top, floor.
Image 1's costume remains unchanged; only background graphics and text constantly change shape.
Camera retreats at high speed from the character's front.
Along the way, drops to an ultra-low angle, looking up at the giant rabbit doll and character.
Finally, Image 1 alone stops directly facing front, while UNFIXED text continues to change violently behind.
--------------------------------
Scene 7: LIVE YOUR VERSION
--------------------------------
Giant media room covered wall-to-wall with cathode-ray tube TVs.
Image 1 walks horizontally in front of the TV array.
All TVs display Image 1's face.
However, on each screen,
camera angle,
noise,
color tone,
zoom rate
differ.
On the left, display in large text:
"LIVE YOUR VERSION"
LIVE is pink.
YOUR is white.
VERSION is turquoise.
Every time Image 1 takes a step, TV screen video switches at high speed to the next version.
VERSION also repeats at slightly different sizes per TV screen.
Camera performs high-speed side tracking perfectly parallel with Image 1.
Along the way, crash zooms into one cathode-ray tube.
Passes through the screen interior and exits from another TV.
--------------------------------
Scene 8: MAKE SOME NOISE
--------------------------------
Giant mechanical sound stage.
Image 1 stands in the center of a large number of drums, speakers, horns, mechanical parts, and ribbons.
On the right side of the screen, display in large 3D text in pink, white, turquoise:
"MAKE SOME NOISE"
Image 1 spreads both arms.
At that instant, all instruments and speakers activate simultaneously.
Drums vibrate.
Air waves from horns.
Circular graphic waveforms from speakers.
Ribbons explosively extend outward.
MAKE shoots toward the lens.
SOME rotates.
NOISE enlarges while vibrating per character unit.
Surrounding mechanical parts move radially in sync with sound pressure.
Camera rises fiercely from the character's feet.
Passes over Image 1's head, inverting the view.
Finally, shows the entire stage from directly above, composing the giant MAKE SOME NOISE like a single poster.
--------------------------------
Scene 9: CHOOSE YOUR LIFE
--------------------------------
Ultra-macro shot filling the screen with Image 1's iris.
Iris interior transforms into a giant digital circular city of pink, turquoise, black, white.
In the center, in pink and white text:
"CHOOSE YOUR LIFE"
CHOOSE approaches rapidly from depth.
YOUR fixed in the center.
LIFE enlarges last.
Surrounded by motifs from the previous 8 scenes arranged in a circle.
Paint.
Wind-up.
Music notes.
Game buttons.
Capsules.
Rabbit doll.
Cathode-ray tubes.
Speakers.
All orbit at high speed inside the iris at different speeds.
Image 1 blinks once.
The moment eyes open, camera zooms into the pupil at fierce speed.
COLOR YOUR RULES
WIND YOUR WAY
PLAY IT LOUD
REBUILD THE GAME
PICK YOUR WORLD
STAY UNFIXED
LIVE YOUR VERSION
MAKE SOME NOISE
flash at high speed in 0.1–0.2 second units.
At the deepest point,
"CHOOSE YOUR LIFE"
alone is displayed statically in a completely legible state.
Pink and turquoise circular rings converge toward the center.
Finally, the entire iris glows vividly pink and turquoise, ending with a white flash.
Machine-translated — the original is what produced this result.