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End Of Century Anime

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High-quality anime video. Common fixed references are two images.      =Face reference. Facial features, eyes, iris, jaw, bangs, horn shape, the sole criterion for character identity.      =Costume reference. Costume, accessories, body type, full-body silhouette, the sole criterion for ceremonial spear. If references conflict, priority is face reference for face and character identity, costume reference for costume, weapon, and full-body design. Do not redesign the face based on costume reference, and do not redesign costume or weapon based on face reference. The referenced character is the sole protagonist of this piece and remains the same character across all cuts. Art style lane is 3D toon/cel-look. Game-cinematic level anime-style 3D, with thin and hard lines, shadows with basic, dropped, and contact shadow layers, and highlights differentiated by texture for skin, metal, leather, ice. Background is densely drawn with ice crystals, rubble, clouds, and geological layers. No thick outlines, single-layer flat cel, mass-produced 3D anime faces, smooth plastic CG texture, low-density backgrounds, realistic/semi-realistic, muted colors, mixed art styles. Horizontal cinema scope screen with thin black bars at top and bottom. World setting base is a dark fantasy SF set in an endgame world eroded by dimensional disasters. Color scheme prioritizes character's inherent colors. Skin white and chest white jabot at the highest brightness in the screen, gold trim as the sole warm color accent, purple eyes and purple crystal spear tip at the highest saturation. Environment in low-saturation background, not brighter than the protagonist with indigo and blue-gray. Protagonist is only one. Purple-blue bob, lighter purple fading to hair tips, purple eyes. Black-based Gothic costume, standing collar and white pleated jabot, gold fasteners, arcane embroidered capelet, gold chain and grimoire on left shoulder, wide sleeves with lavender lining, black tights, heeled loafers with gold ornaments. Facial features, eye color, hair color, horns, costume, and accessories unchanged across all cuts. Protagonist and abnormalities remain the same person/individual until the end. Prohibits mixing characteristics of both, averaging faces, swapping costumes, creating doubles, or duplicating. Horns are only a pair. Dark purple, curving outward, connected in a single continuous structure from base on head to tip. Grow from the root and slightly lag behind head movements. Do not increase the number of horns. Protagonist's weapon is only one ceremonial spear. Purple crystal tip, black and gold shaft, pommel in a single continuous structure to the end. When swinging, grip the spear shaft with both hands and move the entire spear as a rigid body. Do not rotate the tip independently. Do not pivot while fixing the pommel to the ground. Grimoire on left shoulder swings while hanging from the gold chain, not taken in hand. Enemy is a black chitinous abnormality: three hook-claw types and one beast type only. Maintain contours readable for head, torso, legs, hook-claws. Abnormality maintains exoskeleton and chitin material until the end, not turning into crystals. Do not dissolve in fog. When falling, chitin splits into black fragments and collapses on the spot. Do not use fragments as footholds. Summoned meteor is one only. Black rocky body with purple cracks, tearing through the atmosphere as it falls. Do not split it. World is an extremely cold destruction site. Base colors are indigo and blue-gray, with light source color unified in blue-white. Cut 8 only reverses to yellow-orange flame, then returns to indigo. All cuts maintain the same cold atmospheric and geological tone. Main camera policy is one. Always view the world from the protagonist's perspective pressure. Position, height, distance, composition can change per cut, but no purposeless circling or slow approach repetitions. High-speed montage packing 18 cuts into 15 seconds, with each cut having a clear state change of body or object. Cut 1: 0.0–0.7s|Beast type charging just above ground level. A beast type with white and black armor plates and red glowing single-eye visor charges low from right to left across the foreground. Limbs kick alternately, hind leg kick sends sand dust flowing backward. In the background, blue-glowing crystal spires are visible. Beast type approaches the foreground. Blue-twilight horizon. Cut 2: 0.7–1.2s|High-speed passage just above ground. Same ground, camera slides forward at high speed below eye level. Blue-white and purple light trails radiate backward, sand dust licks the bottom edge of the screen. Ahead fog splits, three hook-claw types' contours appear and approach. Cut 3: 1.2–2.0s|Profile and abnormality charge. Place protagonist's profile large in the left foreground. Purple hair tips and white jabot占 frame edge, one horn cuts the upper edge. Line of sight, in the mid-ground fog, three hook-claw types kick ground, moving from screen right to left.

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