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3D 地形城市模型

3D 地形城市模型

A complex parametric scene graph prompt for generating high-end 3D urban relief maps with monumental typography integrated into the architecture.

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翻译
PYTHON_SCENE_GRAPH :: PARAMETRIC_CITY_RELIEF 类别变量:
city = "{argument name="city" default="[CITY]"}"
city_name_text = "{argument name="city name" default="literal city name from input"}"
region_context = "推断国家、地形、气候、文化、城市特色"
topography = "推断山脉、河流、海岸线、平原、岛屿、沙漠、丘陵"
urban_grid = "推断区域密度、道路、交通动线、城市格局"
landmarks = "推断地标集合(城市)"
signature_core = "推断最具象征性的中心地标或公共空间"
style = "奢华3D地图式城市模型"
类别 TerrainSlab:
form = "厚实凸起切割地图基底"
surface = Variables.topography
edges = "铭刻标题板、图例、指北针、比例尺、内嵌区域地图"
material = "哑光石材/石膏/地图模型材质"
类别 CityTypography:
text = Variables.city_name_text
form = "纪念性3D字母"
function = "每个字母都是可居住的建筑体"
placement = "融入城市地图,而非悬浮"
rule = "单词必须从空中视角保持可读"
类别 UrbanLayer:
roads = Variables.urban_grid
districts = "推断邻里与密度分区"
landmarks = Variables.landmarks
core = Variables.signature_core
labels = "从城市地理推断地名标签"
类别 Atmosphere:
camera = " elevated three-quarter macro(擡高的四分之三微距)"
lighting = "柔和高级摄影棚日光"
details = "车辆、云、飞机、树木、人物(仅在适当时)"
def render():
    return """
Render {argument name="target city" default="[CITY]"} as a raised terrain-map diorama where the city name becomes monumental architecture, surrounded by inferred geography, landmarks, labels, roads, and atlas-style cartographic details.
"""

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