
进程古怪庞克浮动场景
A highly structured, procedural prompt template designed to generate random or customized whimsical floating miniature dioramas in a specified punk style (defaulting to Steampunk), utilizing multiple procedural generation layers for scene, props, architecture, and lighting.
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翻译
异想天开的单一朋克浮动迷你立体模型提示
(自动背景优化、智能微细节系统、进程化活动层、自然不规则层、大气深度层、进程化场景生成器、进程化道具生成器、进程化建筑生成器、进程化灯光与大气生成器、进程化角色与人口生成器、进程化立体模型底座生成器)
变量指南
GLOBAL_COMPLEXITY = 可能的值:'low','medium','high','ultra'。控制建筑、道具、角色和环境细节的密度。如果为空,随机选择'medium'和'high'之间。
PUNK_STYLE = {argument name="punk style" default="Steampunk"}
如果 PUNK_STYLE 为空,则从 LIST_OF_PUNK_STYLES 随机选择一个样式,否则选择 PUNK_STYLE 变量中的内容
LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk
SUBSTYLE = 如果指定则 exactly 使用。如果设置为 none 则禁用。如果为空,则从 PUNK_STYLE 逻辑推断。
TECHNOLOGY_LEVEL = 如果指定则 exactly 使用。如果设置为 none 则禁用。如果为空,则从 PUNK_STYLE 推断。
ENVIRONMENT = 如果指定则 exactly 使用。如果设置为 none 则禁用。如果为空,则从活动层逻辑推断。
CULTURE = 如果指定则 exactly 使用。如果设置为 none 则禁用。如果为空,则推断文化合适框架。
PROCEDURAL_SCENE_GENERATOR = 'on'
PROCEDURAL_PROP_GENERATOR = 'on'
PROCEDURAL_ARCHITECTURE_GENERATOR = 'on'
PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on'
PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on'
PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on'
FOCAL_INTEREST_LAYER = off
MATERIAL_COHESION_LAYER = 'on'
VISUAL_CLARITY_OPTIMIZER = 'on'
MICRO_LIFE_LAYER = 'on'
COMPOSITION_ENGINE = 'on'
EDGE_DEFINITION_LAYER = 'on'
COLOR_HARMONY_LAYER = 'on'
DIORAMA_CRAFTSMANSHIP_LAYER = 'on'
PSG LAYER
仅在 PROCEDURAL_SCENE_GENERATOR='on' 时实施。使用以下方式生成内核场景结构:
LANDSCAPE_STRUCTURE ({argument name="landscape structure" default="floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge"})
SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave)
INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels)
CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, fe
机器翻译 — 实际生成作品的是原文提示词。











