
2000 年代游戏渲染
A text prompt designed to transform a given image into the aesthetic of an early 2000s video game render, specifically mimicking the look of Maya 4.0 rendering. It focuses on low-poly geometry, low-resolution textures, and atmospheric effects like fogging distant objects, while explicitly avoiding pixel art or voxel styles.
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翻译
低多边形,低分辨率纹理
- 远距离物体简化并雾化
- 避免像素艺术和体素等陷阱
- 基于 Maya 4.0 渲染
机器翻译 — 实际生成作品的是原文提示词。











