
3D 地形城市模型
A complex parametric scene graph prompt for generating high-end 3D urban relief maps with monumental typography integrated into the architecture.
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翻譯
PYTHON_SCENE_GRAPH :: PARAMETRIC_CITY_RELIEF 類別變數:
city = "{argument name="city" default="[CITY]"}"
city_name_text = "{argument name="city name" default="literal city name from input"}"
region_context = "推斷國家、地形、氣候、文化、城市特色"
topography = "推斷山脈、河流、海岸線、平原、島嶼、沙漠、丘陵"
urban_grid = "推斷區域密度、道路、交通動線、城市格局"
landmarks = "推斷地標集合(城市)"
signature_core = "推斷最具象徵性的中心地標或公共空間"
style = "奢華3D地圖式城市模型"
類別 TerrainSlab:
form = "厚實凸起切割地圖基底"
surface = Variables.topography
edges = "銘刻標題板、圖例、指北針、比例尺、內嵌區域地圖"
material = "啞光石材/石膏/地圖模型材質"
類別 CityTypography:
text = Variables.city_name_text
form = "紀念性3D字母"
function = "每個字母都是可居住的建築體"
placement = "融入城市地圖,而非懸浮"
rule = "單詞必須從空中視角保持可讀"
類別 UrbanLayer:
roads = Variables.urban_grid
districts = "推斷鄰里與密度分區"
landmarks = Variables.landmarks
core = Variables.signature_core
labels = "從城市地理推斷地名標籤"
類別 Atmosphere:
camera = " elevated three-quarter macro(抬高的四分之三微距)"
lighting = "柔和高級攝影棚日光"
details = "車輛、雲、飛機、樹木、人物(僅在適當時)"
def render():
return """
Render {argument name="target city" default="[CITY]"} as a raised terrain-map diorama where the city name becomes monumental architecture, surrounded by inferred geography, landmarks, labels, roads, and atlas-style cartographic details.
"""
機器翻譯 — 實際產出作品的是原文 prompt。











