Dark Sci-Fi Commander Character Sheet
A cinematic concept-art prompt for generating a near-future armored commander character turnaround with full-body views and head studies.

Prompt
目標:為{argument name="character name" default="MERIDIAN officer"}打造一個暗色調的近未來科幻角色設計圖,一位嚴厲的光頭人形指揮官,身穿黑色戰術裝甲,以電影概念藝術排列呈現。
畫布:寬16:9的角色圖表,使用深炭灰色工作室背景,帶有微妙的暗角光效。採用寫實、高細節的數位概念藝術,帶有輕微的GPT-image風格,銳利的裝甲細節,啞光質感,以及戲劇性的柔和正面光。
佈局:精確展示共6個角色渲染圖:3個全身視圖橫跨左側和中央,右側垂直堆疊3個裁剪的頭部特寫。3個全身視圖分別是:最左側的正面全身、中左側的背面全身、以及中右側的四分之三側面全身。右側的3個頭部特寫從上到下依次是:正面胸部特寫、四分之三左側面頭部特寫、以及嚴格的側面輪廓頭部特寫。在左下角(腳部區域重疊處)添加一個大型加粗的白色標籤,寫著{argument name="bottom label" default="GPT-Image 2"}。
角色細節:該角色是一位威嚴、膚色蒼白、光頭的男性人形,有著深陷的黑眼睛、突出的顴骨、皺紋密佈的疤痕皮膚、尖耳朵,以及嚴肅無表情的面容。在其額頭中央放置一個小型的紅棕色幾何符文紋身或烙印。他的臉部應顯得蒼老、異類、威權且令人生畏。
服裝:為其穿上一件長款黑色裝甲軍裝外套,帶有高挺的硬領、分層的肩甲、分段式胸甲、護臂、手套、重型靴子,以及一件接近腳踝的、分叉的、裙狀裝甲外套。裝甲主要是啞光黑和槍金屬色,沿著胸部、手臂、背部和外套面板對稱延伸著細銅橙色電路狀的鑲邊線條。精確包含2種可見的徽章/臂章類型:一個中央胸牌,標註{argument name="chest patch text" default="MERIDIAN"},其下方有一個紅色徽章;以及一個帶有小型盾牌狀勳章的肩章。背面視圖應強調沿脊椎和外套面板的垂直發光/銅色線條。
視覺風格:高解析度AAA遊戲角色圖表,電影感科幻反烏托邦軍事設計,寫實材質,帶有輕微刮痕和磨損的皮革/金屬表面,控制良好的工作室燈光,輪廓清晰,深色單色調調色板搭配銅紅色點綴。保持構圖乾淨專業,如同電影或遊戲預製角色轉面圖。
限制:精確使用3個全身視圖和3個頭部特寫。在所有視圖中保持一致的角色身份、服裝、額頭印記和裝甲設計。不要添加武器、頭盔、額外角色、環境場景或左下角標籤和裝甲徽章之外的附加文字。
機器翻譯 — 實際產出作品的是原文 prompt。
原文 Prompt
Goal: Create a dark near-future sci-fi character design sheet for {argument name="character name" default="MERIDIAN officer"}, a severe bald humanoid commander in black tactical armor, presented as a cinematic concept-art lineup.
Canvas: Wide 16:9 character sheet on a dark charcoal gray studio background with subtle vignette lighting. Use realistic high-detail digital concept art with a slightly stylized GPT-image look, sharp armor detailing, matte textures, and dramatic soft frontal lighting.
Layout: Show exactly 6 character renderings total: 3 full-body views across the left and center, and 3 cropped head studies stacked vertically on the right. The 3 full-body views are: 1 front-facing full body on the far left, 1 rear full body in the center-left, and 1 three-quarter front full body in the center-right. The 3 head studies on the right are: 1 frontal bust close-up at the top, 1 three-quarter left-facing head close-up in the middle, and 1 strict side-profile head close-up at the bottom. Add a large bold white label reading {argument name="bottom label" default="GPT-Image 2"} in the bottom-left corner, overlapping the feet area.
Subject details: The character is an imposing pale-skinned bald male humanoid with sunken dark eyes, gaunt cheekbones, wrinkled scarred skin, pointed ears, and a stern emotionless expression. Place a small red-brown occult geometric insignia tattoo or brand centered on his forehead. His face should look aged, alien, authoritarian, and intimidating.
Costume: Dress him in a long black armored military coat with high rigid collar, layered shoulder plates, segmented chest armor, gauntlets, gloves, heavy boots, and a split skirt-like armored coat reaching near the ankles. The armor is mostly matte black and gunmetal with thin copper-orange circuit-like trim lines running symmetrically along the chest, arms, back, and coat panels. Include exactly 2 visible insignia/patch types: a central chest plaque labeled {argument name="chest patch text" default="MERIDIAN"} with a red emblem beneath it, and a shoulder patch with a small shield-like badge. The rear view should emphasize vertical glowing/copper linework down the spine and coat panels.
Visual style: High-resolution AAA game character sheet, cinematic sci-fi dystopian military design, realistic materials, subtle scratches and worn leather/metal surfaces, controlled studio lighting, crisp silhouettes, dark monochrome palette with copper-red accents. Keep the composition clean and professional, like a film or game preproduction character turnaround.
Constraints: Use exactly 3 full-body views and exactly 3 head close-ups. Keep the same character identity, costume, forehead mark, and armor design consistent across all views. Do not add weapons, helmets, extra characters, environment scenery, or additional text beyond the bottom-left label and armor insignia.