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古怪龐克浮動迷你場景

古怪龐克浮動迷你場景

A highly complex, structured prompt template for Nano Banana 2 designed to generate a whimsical, floating miniature diorama based on a procedural punk aesthetic. It includes extensive variable guides and procedural generation layers for scene structure, props, architecture, and atmosphere.

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奇想單一龐克浮動微型立體模型提示
(自動背景優化,智慧微細節系統,程序活動層,自然不規則層,大氣深度層,程序場景生成器,程序道具生成器,程序建築生成器,程序燈光與氛圍生成器,程序角色與群眾生成器,程序立體模型底座生成器)

變數指南
GLOBAL_COMPLEXITY = 可能值:'low','medium','high','ultra'。控制建築、道具、角色和環境細節的密度。若為空白,隨機選擇 'medium' 和 'high' 之一。
PUNK_STYLE = 
如果 PUNK_STYLE 為空,則從 LIST_OF_PUNK_STYLES 中隨機選擇一個樣式,否則使用 PUNK_STYLE 變數中的值。
LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk
SUBSTYLE = 如果指定,請準確使用。若設為 none 則停用。若空白,則根據 PUNK_STYLE 邏輯推斷。
TECHNOLOGY_LEVEL = 如果指定,請準確使用。若設為 none 則停用。若空白,則根據 PUNK_STYLE 推斷。
ENVIRONMENT = 如果指定,請準確使用。若設為 none 則停用。若空白,則根據活動層邏輯推斷。
CULTURE = 如果指定,請準確使用。若設為 none 則停用。若空白,則推斷文化上合適的框架。
PROCEDURAL_SCENE_GENERATOR = 'on'
PROCEDURAL_PROP_GENERATOR = 'on'
PROCEDURAL_ARCHITECTURE_GENERATOR = 'on'
PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on'
PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on'
PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on'
FOCAL_INTEREST_LAYER = off
MATERIAL_COHESION_LAYER = 'on'
VISUAL_CLARITY_OPTIMIZER = 'on'
MICRO_LIFE_LAYER = 'on'
COMPOSITION_ENGINE = 'on'
EDGE_DEFINITION_LAYER = 'on'
COLOR_HARMONY_LAYER = 'on'
DIORAMA_CRAFTSMANSHIP_LAYER = 'on'

PSG L僅在 PROCEDURAL_SCENE_GENERATOR='on' 時實施。使用以下生成核心場景結構:
LANDSCAPE_STRUCTURE (floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge)
SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave)
INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels)
CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, festival gathering, workshop crafting)
MICRO_NARRATIVE (delivery arrival, festival beginning, storm approaching, caravan arrival, wildlife encounter)

機器翻譯 — 實際產出作品的是原文 prompt。

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