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Post-Apocalyptic Biomechanical Battle

A detailed fantasy action prompt for a 15-second cinematic battle in a ruined city, featuring a biomechanical warrior fighting a swarm of creatures.

作者 Loriel.AI · seedance-2.0 · 270 觀看 · 6 按讚 · 1 書籤

Prompt

15秒,垂直16:9,內嵌一個水平電影畫框,頂部和底部為黑色條。超寫實的後啟示錄奇幻動作在廢墟城市中。破碎的街道、倒塌的建築、報廢的汽車、煙霧、塵埃、火花、飛行的碎片、強烈的運動模糊、電影級別的實時特效。沒有文字、沒有浮水印、沒有卡通、沒有遊戲UI。

使用圖像1作為艾琳的唯一參考:精確的臉部、長淡金色頭髮、銀黑色女性生物機械護甲、橙色發光細節、寫實的金屬關節、強烈的女性輪廓。不要改變她的設計。

使用圖像2作為唯一敵人參考:許多相同類型的生物,而不是一隻怪物。保持精確的消瘦身體、低爬行姿態、長前肢、巨大爪子、長尾巴、狹窄頭部、尖銳牙齒、深濕潤皮膚、骨質脊椎。沒有人型士兵、沒有觸手、沒有其他生物。

艾琳的橙金色能量劍必須從她的前臂護甲延伸出來:護甲打開,刀片框架延伸,能量充滿它。她身後的浮動橙金色劍是真實的武器,必須在末尾向外發射。

節奏:快速的頭頂落入戰鬥,然後0-6秒的超快速近距離戰鬥對抗怪物群,然後短暫的向上突破,然後完整的劍陣,然後最後的劍齊射爆炸。

0.0-1.0秒:頭頂落入廢墟城市交叉路口,艾琳在中心,怪物從瓦礫、屋頂、汽車和煙霧中逼近。
1.0-6.0秒:非常快速的戰鬥蒙太奇。兩隻怪物撲來,艾琳的前臂刀片展開,她斬一隻,對另一隻低劈,躲避背後的第三隻,橫向衝過怪物群,火花撞擊爪子和報廢的金屬,在正面衝擊下滑行,轉身,再次擊打,踩過一隻怪物和一輛翻轉的汽車,然後向上衝出第一圈攻擊者。
6.0-8.2秒:低角度上升超過廢墟街道,橙金色的劍開始在她身後形成,同時怪物在下方跳躍和爬行。
8.2-12.8秒:她回到中心,再次被包圍,用主刀片擋住正面的咬傷,同時浮動的劍鎖定多個迫近的怪物。
12.8-15.0秒:最終爆炸。所有橙金色的劍以高速向外發射,像扇形的太陽箭雨風暴衝入怪物群,同時一個圓形的橙金色衝擊波從艾琳爆炸,將塵埃、火花和碎片吹過廢墟城市。以怪物被擊退和戰鬥仍未結束作為結尾。

光線:通過煙霧和塵埃的刺耳的後啟示錄日光,強烈的逆光,高對比度,護甲、瓦礫和怪物皮膚上的橙金色反射。

禁止:沒有草地、沒有單一老闆決鬥感覺、沒有緩慢的節奏、沒有靜態姿勢、沒有血腥暴力、沒有額外的生物類型、沒有從虛無中出現的武器。

機器翻譯 — 實際產出作品的是原文 prompt。

原文 Prompt
15s, vertical 16:9 with an embedded horizontal cinematic frame and black bars top and bottom. Ultra-realistic post-apocalyptic fantasy action in a ruined city. Broken streets, collapsed buildings, wrecked cars, smoke, dust, sparks, flying debris, strong motion blur, cinematic live-action VFX. No text, no watermark, no cartoon, no game UI.

Use Image 1 as the only reference for Alin: exact face, long pale blonde hair, silver-black female biomechanical armor, orange glowing details, realistic metal joints, strong feminine silhouette. Do not change her design.

Use Image 2 as the only enemy reference: many creatures of the same type, not one monster. Keep the exact gaunt body, low crawling posture, long forelimbs, giant claws, long tail, narrow head, sharp teeth, dark wet skin, bony spine. No humanoid soldiers, no tentacles, no other creatures.

Alin’s orange-gold energy sword must extend from her forearm armor: armor opens, blade frame extends, energy fills it. Her floating orange-gold swords behind her are real weapons and must launch outward at the end.

Rhythm: fast overhead drop into battle, then 0-6s ultra-fast close combat against a monster swarm, then brief upward break, then full sword formation, then final sword volley explosion.

0.0-1.0s: overhead drop into a ruined city intersection, Alin in the center, monsters closing in from rubble, rooftops, cars, and smoke.
1.0-6.0s: very fast fight montage. Two monsters lunge, Alin’s forearm blade deploys, she slashes one, cuts low at another, ducks a third from behind, dashes sideways through the swarm, sparks against claws and wrecked metal, slides under a frontal charge, spins, strikes again, steps off a monster and a flipped car, then launches upward out of the first ring of attackers.
6.0-8.2s: low-angle rise above the ruined street, orange-gold swords begin forming behind her while monsters leap and climb below.
8.2-12.8s: she drops back into the center, surrounded again, blocks a frontal bite with the main blade while the floating swords lock onto multiple incoming monsters.
12.8-15.0s: final burst. All orange-gold swords fire outward at high speed like a fan-shaped solar arrow storm into the monster pack, while a circular orange-gold shockwave explodes from Alin, blasting dust, sparks, and debris across the ruined city. End with monsters forced back and the battle still not over.

Lighting: harsh post-apocalyptic sunlight through smoke and dust, strong backlight, high contrast, orange-gold reflections on armor, rubble, and monster skin.

Negative: no grassland, no single boss duel feeling, no slow pacing, no static posing, no blood gore, no extra creature types, no weapon appearing from nowhere.

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