Photorealistic Kaiju Disaster Film
A comprehensive cinematic prompt for a kaiju disaster film featuring a colossal deep-sea octopus destroying a coastal city with detailed tentacle action and storm lighting.
Prompt
完全從文本構建怪物、城市、規模和破壞。" style: "寫實怪獸災難電影,風暴沿海大都市,接地結構破壞。" visual_feel: "快速生物移動,控制攝影機,沉重衝擊,雨、噴濺、灰塵,可讀觸手動作。" duration: "15 秒"
character_modeling: octopus_monster: base: "一隻比附近摩天大樓還高的巨大深海章魚。" features: "深紅紫色潮濕皮膚,蒼白眼睛,粗糙吸盤,疤痕遍布的外套膜,八條巨大肌肉觸手。" movement_in_this_scene: "它從不停止或擺姿勢。四條觸手快速拉動身體前進,其他觸手摧毀障礙物。"
cinematic_storyboard: 00_02_street_attack: camera: "低街追蹤後退,穩定。" action: "怪物立即衝入。一條觸手壓碎公車和路燈,另一條抓住玻璃塔。" lighting: "寒冷風暴日光,紅色警報反射。" vfx: "水花、玻璃、瀝青碎片。"
02_05_tower_pull: camera: "廣角屋頂側邊追蹤。" action: "仍在前進,它將塔側向拉扯。下層樓層剪斷,結構在它後方坍塌。" lighting: "閃電穿過烏雲。" vfx: "混凝土灰塵、火花、掉落的玻璃。"
05_08_city_run: camera: "高空跟隨,控制。" action: "它穿越多個十字路口。每條觸手攻擊 crack 道路並將車輛拋到一旁。" lighting: "鋼藍色雨光。" vfx: "水坑爆發、破碎路面、煙霧。"
08_12_block_vault: camera: "廣角正面拉遠。" action: "怪物將兩條觸手放在對面建築上,壓縮,然後躍過整個城市街區,撕裂標誌和陽台。" lighting: "風暴背光和橙色火光。" vfx: "碎片尾流、雨跡、位移煙霧。"
12_15_final_charge: camera: "極寬緩慢拉出。" action: "它降落在海濱附近,掃過起重機和倉庫,然後向市中心衝去,後方建築倒塌。" lighting: "閃電輪廓在燃燒的街道上。" vfx: "水柱、倒塌起重機、灰塵波、餘燼。"
production_notes: audio_design: "深沉生物咆哮、雨、警報、金屬撕裂、沉重衝擊低音。" critical_constraint: "破壞從第一幀開始。保持所有八條觸手連接、獨特且可讀。快速生物動作,控制攝影機。" avoid: "緩慢開場、閒置擺姿勢、額外肢體、糾纏觸手、解剖漂移、時間閃爍、無重力碎片、混亂攝影機。"
機器翻譯 — 實際產出作品的是原文 prompt。
原文 Prompt
Build the monster, city, scale, and destruction entirely from text." style: "Photorealistic kaiju disaster film, stormy coastal metropolis, grounded structural destruction." visual_feel: "Rapid creature movement, controlled camera, heavy impacts, rain, spray, dust, readable tentacle action." duration: "15 seconds"
character_modeling: octopus_monster: base: "A colossal deep-sea octopus taller than nearby skyscrapers." features: "Dark crimson-purple wet skin, pale eyes, rough suction cups, scarred mantle, eight massive muscular tentacles." movement_in_this_scene: "It never stops or poses. Four tentacles pull its body rapidly forward while the others destroy obstacles."
cinematic_storyboard: 00_02_street_attack: camera: "Low street tracking backward, steady." action: "The monster crashes in immediately. One tentacle crushes buses and streetlights while another grips a glass tower." lighting: "Cold storm daylight, red siren reflections." vfx: "Water spray, glass, asphalt debris."
02_05_tower_pull: camera: "Wide rooftop side tracking." action: "Still advancing, it yanks the tower sideways. Lower floors shear apart and the structure collapses behind it." lighting: "Lightning through dark clouds." vfx: "Concrete dust, sparks, falling glass."
05_08_city_run: camera: "High aerial follow, controlled." action: "It races through several intersections. Each tentacle strike cracks roads and throws vehicles aside." lighting: "Steel-blue rain light." vfx: "Puddle bursts, fractured pavement, smoke."
08_12_block_vault: camera: "Wide frontal pull-back." action: "The monster plants two tentacles on opposite buildings, compresses, then vaults across a full city block, tearing signs and balconies free." lighting: "Storm backlight and orange fire glow." vfx: "Debris wake, rain trails, displaced smoke."
12_15_final_charge: camera: "Extreme wide slow pull-out." action: "It lands near the waterfront, sweeps through cranes and warehouses, then surges toward downtown as towers collapse behind it." lighting: "Lightning silhouette over burning streets." vfx: "Water plume, collapsing cranes, dust waves, embers."
production_notes: audio_design: "Deep creature roars, rain, sirens, metal tearing, heavy impact bass." critical_constraint: "Destruction begins on frame one. Keep all eight tentacles connected, distinct, and readable. Fast creature action with controlled camera." avoid: "Slow opening, idle posing, extra limbs, tangled tentacles, anatomy drift, temporal flicker, weightless debris, chaotic camera."