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Museum Teleport Combat

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@[char ref] defines the adult woman and her costume; preserve both in cinematic 2D anime. Relentless 30-second teleport combat against eighteen agents. Exactly 19 shots, 18 hard cuts at the listed boundaries. Cuts continue action without replay.

Night inside a private art museum: black columns, recessed sculpture cases, concrete floor, charcoal runner, far-wall leather benches, frosted-glass exit doors at RIGHT. Cold spotlights. She advances LEFT TO RIGHT. All cameras remain on the same side of that axis; exit stays right. Defeated agents remain down behind her. Those ahead close routes and attack her latest position.

Teleportation: instant full-body orange smoke implosion, sharp BAMF, separate arrival puff. One solid woman, no visible travel. She reforms mid-attack. Between jumps she sprints with clear footfalls; no sliding, gliding or skidding. Sweeps use a planted foot; every landing grips the floor. Orange smoke clears every contact. Show departure and arrival within several shots. Attacks overlap.

Shot 1 | 0-2s. High oblique 24mm descends alongside her rightward advance. Agent 1 lunges; she disappears from his grasp, reforms at his flank and sweeps him. Drop with his fall; she disappears.
Shot 2 | 2-3s. Tight lateral 50mm. Already arriving inside Agent 2's swing, she palm-strikes him onto the leather bench.

Shot 3 | 3-5s. Low three-quarter 28mm beside the bench. Agent 3 charges into view; she vanishes, appears beyond his leading shoulder and hip-throws him across his approach. Track right.
Shot 4 | 5-6s. Floor-level 24mm looking diagonally right. Agent 3 completes his fall in the foreground as she reforms airborne farther right, driving a side kick into Agent 4.

Shot 5 | 6-8s. Lateral 35mm, racing beside Agent 4's recoil. She vanishes before landing, reforms beside Agent 5, plants one foot and sweeps him into a fall, then sprints right. Overtake her run. CUT through a foreground shoe.
Shot 6 | 8-9s. Waist-height 50mm through a column gap. Agent 6's baton slices through departing smoke; her arrival at his flank drives a turning kick into his body. CUT as he hits the column.

Shot 7 | 9-11s. Shoulder-height 28mm tracking right past the column. Agent 7 intercepts her route; she vanishes beneath his strike and reforms inside his guard with a driving elbow. He folds as she disappears.
Shot 8 | 11-12s. Low lateral 35mm. Already turning through the arrival, she hip-throws Agent 8 across Agent 9's advancing feet. Catch the throw's release and tangled legs.

Shot 9 | 12-14s. High three-quarter 35mm, tracking right. Agent 9 stumbles over 8 but reaches to seize her; she jumps to his exposed side and kicks him into the wall. Agent 10 advances through the opening. CUT on his incoming strike.
Shot 10 | 14-15s. Tight lateral 50mm. Agent 10's fist crosses empty smoke; she reforms behind his shoulder and sweeps him backward. Whip down. CUT before floor contact.

Shot 11 | 15-17s. Low wide 24mm. His landing finishes near the lens; she reforms above Agent 11 farther right. Her descending kick drops him onto the runner; she vanishes.
Shot 12 | 17-18s. Low 28mm tracking right. She arrives standing beside Agent 12, plants her support foot and sweeps him past the lens, then sprints onward.

Shot 13 | 18-20s. Medium lateral 35mm, fast parallel dolly. Agent 13 turns to intercept; she disappears outside his grasp, reforms beside him and shoulder-drives him onto a second bench. Agent 14 attacks immediately.
Shot 14 | 20-21s. Tight three-quarter 50mm. She reforms at Agent 14's flank already rotating into the throw; his body rolls across her hip into the open floor.

Shot 15 | 21-23s. Wide lateral 28mm tracking past his landing. Agent 15 closes the route near the doors. She disappears from his attack and reforms with a body kick that folds him out of her path. Agent 16 lunges into the gap. CUT with him.
Shot 16 | 23-24s. Low 35mm beside Agent 16. She arrives at his flank and redirects his committed momentum into a throw past the lens. CUT beneath his passing torso.

Shot 17 | 24-26s. High oblique 24mm, driving right toward the doors. Agent 17 charges through clearing smoke. She teleports out of his reach, reforms on firmly planted feet and sweeps him onto his back. She accelerates right in three fast strides; descend beside her run.
Shot 18 | 26-28s. Low diagonal 28mm, doors at right. Agent 18 tackles through her imploding smoke; she reforms at his flank with a driving kick that sends him crashing leftward. She lands moving RIGHT. CUT on her first advancing footfall.

Shot 19 | 28-30s. Close lateral 35mm continues her run toward the doors. She vanishes mid-stride with a final BAMF. Track into thinning orange smoke; end on the last offscreen body impact.
Full speed, strong foreshortening, brief smears, clear impacts and immediate recoil. No slow motion, held frames or reaction inserts. BAMFs, cloth snaps, overlapping impacts, urgent percussion. No dialogue, subtitles, BAMF lettering or gore.

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