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POV Castle Dragon Reveal

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GLOBAL
Photoreal live-action. Single continuous handheld first-person POV, no cuts,
no transitions, one unbroken take. Camera at eye height of a walking adult,
natural gait sway, micro-jitter, slight forward lean. 24mm-equivalent wide
lens, deep focus, mild barrel distortion at frame edges, faint lens breathing.
Subject's own hands and forearms enter frame from bottom; silver mesh-band
watch on left wrist. Face never visible. All background figures held at
middle-to-far distance, three-quarter or turned away.

GRADE
0-5s: warm neutral interior daylight, blown-out highlights through glass.
5-30s: desaturated blue-grey, low contrast, milky wind-blown atmosphere,
crushed cool shadows, fine film grain, occasional snowflake landing on lens.
Final 4s: warm orange firelight briefly kicks across snow from above.

0:00-0:03.5 — CORRIDOR
Narrow modern office corridor. Left wall: dark horizontal wood slatting, low
leather bench seat. Right wall: pale plaster with soft blue and olive painted
mural. Floor: glossy geometric grey-and-white patterned tile reflecting
overhead light. End of hall: aluminium-framed full-height glass door, vertical
brushed-steel pull handle, small EXIT placard, green access button on the wall
beside it. Daylight burns white through the glass. Camera walks forward, both
hands swinging loosely at the bottom of frame.

0:03.5-0:05.2 — THE PUSH
Right hand rises, closes on the steel handle, pushes the door outward. Door
swings away from camera. Light temperature drops hard from warm to cold.
First spray of fine snow blows inward across the threshold.

0:05.2-0:06.2 — THRESHOLD MORPH
Within the same take and without a cut, the aluminium door jamb becomes rough
dark stone masonry as the camera crosses it. Beyond the opening: driving snow,
packed white ground. Two sentries in fur-collared mail and dull plate stand
flanking the gate, tall spears planted upright, backs and profiles to camera,
motionless. Camera steps through, hand releasing the frame.

0:06.2-0:12 — REVEAL
Camera clears the arch and tilts up. A colossal crenellated grey stone curtain
wall runs across frame, snow packed on every merlon. A rocky snowbanked slope
rises against its base. Behind and far above, half-dissolved in freezing mist,
an immense gothic keep with clustered spires. One lone sentry stands small in
the middle distance. Wind carries horizontal snow across the whole frame.

0:12-0:20 — COURTYARD DRIFT
Camera drifts forward and pans slowly right, descending from wall to ground.
A white destrier and two dark bay horses stand tethered under the wall, breath
steaming. A cloaked figure holds an iron lantern beside a low brazier with live
orange coals. Two guards in mail hold spears, one adjusting a strap. Barrels,
stacked stone, a bundle of leaning spears against the wall. A square stone
tower with battlements dominates the right side of frame.

0:20-0:24 — CROSSING
Villagers in heavy fur-collared cloaks and dark knit caps carry stacked split
firewood diagonally across the courtyard. One passes close on the right,
brushing near the lens, boots crunching deep into snow. Behind them: an arched
iron-banded double gate set in the wall, wrought-iron wall sconces, a mounted
iron ring emblem.

0:24-0:30 — SKY
Camera tilts up past the tower. Two enormous winged dragons bank low over the
battlements, leathery wings beating slow, snow scattering in their wake. The
higher one banks into frame and releases a long lance of orange fire diagonally
across the sky past the second. Firelight flares across the snowbound courtyard
below. Camera holds tilted up as they pass.

AUDIO
Interior room tone and footsteps on hard tile. Metallic door latch, hinge
groan. Wind roar swells hard at the threshold and holds. Snow hiss, cloth
snapping, horse snorts and hoof stamps, leather and mail creak, boots
compressing snow, low distant voices. Final 6s: deep wing thumps, a resonant
dragon roar, sustained fire whoosh. Low sub-bass drone rising from the
threshold forward. No music, no dialogue.

HOLD TO
One continuous take. Camera never cuts, never switches to third person.
Faces stay away from lens. No on-screen text, no captions, no watermark.

✨ Générer Publication d’origine Ouvrir dans Hitboard

Comment utiliser ce prompt

Copiez le prompt dans Seedance 2.5. Gardez la structure des plans, les mouvements de caméra et le timing tels quels : c’est ce qui a produit ce résultat. Ne changez que le sujet, le décor ou les mots de style, et joignez les images de référence mentionnées. Si le premier rendu dérive, raccourcissez le prompt plutôt que d’ajouter des consignes.