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古怪庞克浮动迷你场景

古怪庞克浮动迷你场景

A highly complex, structured prompt template for Nano Banana 2 designed to generate a whimsical, floating miniature diorama based on a procedural punk aesthetic. It includes extensive variable guides and procedural generation layers for scene structure, props, architecture, and atmosphere.

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翻译
奇想单一庞克浮动微型立体模型提示
(自动背景优化,智能微细节系统,进程活动层,自然不规则层,大气深度层,进程场景生成器,进程道具生成器,进程建筑生成器,进程灯光与氛围生成器,进程角色与群众生成器,进程立体模型底座生成器)

变量指南
GLOBAL_COMPLEXITY = 可能值:'low','medium','high','ultra'。控制建筑、道具、角色和环境细节的密度。若为空白,随机选择 'medium' 和 'high' 之一。
PUNK_STYLE = 
如果 PUNK_STYLE 为空,则从 LIST_OF_PUNK_STYLES 中随机选择一个样式,否则使用 PUNK_STYLE 变量中的值。
LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk
SUBSTYLE = 如果指定,请准确使用。若设为 none 则停用。若空白,则根据 PUNK_STYLE 逻辑推断。
TECHNOLOGY_LEVEL = 如果指定,请准确使用。若设为 none 则停用。若空白,则根据 PUNK_STYLE 推断。
ENVIRONMENT = 如果指定,请准确使用。若设为 none 则停用。若空白,则根据活动层逻辑推断。
CULTURE = 如果指定,请准确使用。若设为 none 则停用。若空白,则推断文化上合适的框架。
PROCEDURAL_SCENE_GENERATOR = 'on'
PROCEDURAL_PROP_GENERATOR = 'on'
PROCEDURAL_ARCHITECTURE_GENERATOR = 'on'
PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on'
PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on'
PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on'
FOCAL_INTEREST_LAYER = off
MATERIAL_COHESION_LAYER = 'on'
VISUAL_CLARITY_OPTIMIZER = 'on'
MICRO_LIFE_LAYER = 'on'
COMPOSITION_ENGINE = 'on'
EDGE_DEFINITION_LAYER = 'on'
COLOR_HARMONY_LAYER = 'on'
DIORAMA_CRAFTSMANSHIP_LAYER = 'on'

PSG L仅在 PROCEDURAL_SCENE_GENERATOR='on' 时实施。使用以下生成内核场景结构:
LANDSCAPE_STRUCTURE (floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge)
SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave)
INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels)
CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, festival gathering, workshop crafting)
MICRO_NARRATIVE (delivery arrival, festival beginning, storm approaching, caravan arrival, wildlife encounter)

机器翻译 — 实际生成作品的是原文提示词。

✨ 生成 原始帖子 在 Hitboard 打开