金烏科幻角色設定表
Generates a gritty AAA-style sci-fi character design board for a heavily armored echo-smoke operative with turnarounds, abilities, gear, and material callouts.

Prompt
目標:為{argument name="character name" default="JIN CROW"}創建一個黑暗科幻角色設計表,他是後末日軍事宇宙中一個重型裝甲的回音煙霧干擾者/偵察專家。
畫布:縱向概念藝術板,4:5長寬比,有著髒汙的混凝土灰色背景,邊緣有黑色墨水飛濺,技術檔案佈局,小型白色緊湊大寫字母排版,細格線,風化的印刷質感。
主要主題:一個高聳的男性裝甲特務,面部模糊/模糊,凌亂的深色頭髮,笨重的多層黑色戰術裝甲,破碎的斗篷條帶,重型靴子,許多帶子、扣子、口袋、電纜、金屬板、紅色強調標籤,以及一個堅固的噴射背包/推進背包。裝甲應看起來燒焦、刮傷、油膩、雨淋和戰鬥痕跡。使用炭黑、槍金屬色、髒灰色、磨損皮革、柔和米色和小深紅色細節的調色板。氛圍是威懾性的、電影感的、工業的和戰術的。
佈局:左三分之一包含一個大型全身正面英雄渲染圖,特務以寬重的站姿站立,手臂放鬆。在其上方/旁邊放置一個檔案文字欄。右上角精確包含4個全身視角旋轉圖,標記為正面、側面、背面和3/4視角。中右包含一個特寫肖像和能力面板。底部和中下包含設備標註、動作姿勢、調色板、材料指南、筆記和團隊情境插圖。
可見文字和檔案內容:左上角大標題文字"JIN CROW"。副標題:"團隊領導者 / 回音煙霧干擾者"。包括引言:{argument name="quote" default="I listen to the city. Then I make it speak back."}。添加小型檔案欄位用於角色、所屬、狀態、身高、體重、年齡和簡介。使用微小但可讀的次要傳說文字,不要太多。在左欄附近添加一個徽章和類似簽名的標記,以及在左下角附近添加一個小型垂直印章標記。
計數元素包含:左側精確1個大型正面英雄角色;右上精確4個全身旋轉圖,標記為正面、側面、背面和3/4視角;精確1個特寫肖像面板;精確6個回音煙霧能力面板,標記為聲波脈衝、假腳步、衝擊波爆發、信號干擾器、回音連結和聲刃;精確4個生化/介面耳朵細節面板;精確4個鞋類視圖,標記為正面、側面、背面和鞋底;精確4個噴射背包/推進背包視圖,標記為正面、側面、背面和3/4視角;精確4個次要工具繪圖,標記為聲波匕首、振動信號發射器、煙霧罐和信號手榴彈;精確2個主要工具探測棒繪圖,一個延伸全棒和一個更大的模組細節;精確4個輪廓/動作姿勢;精確7個顏色樣本;精確6個材料/質感樣本;精確1個團隊情境插圖,顯示3個裝甲小隊成員。
面板細節:6個能力面板應顯示煙霧、聲波、聲納環、紅色故障痕跡、扭曲腳步和一個穿過霧氣移動的人物的單色戰術視覺化。生化/介面面板應是裁剪的耳植入物和小型耳內設備。鞋類面板應顯示笨重裝甲靴和紋理鞋底。噴射背包面板應顯示一個矩形磨損的推進背包,配有雙圓柱罐。次要工具應是帶有紅色強調的緊湊高科技設備。主要工具應是一個長可折疊的回音探測棒,帶有天線狀尖端和機械段。動作姿勢應顯示特務衝刺、蹲下、滑行和在煙霧痕跡中衝刺。
視覺風格:超高細節AAA電子遊戲概念藝術,真實數位繪畫,技術角色表,高微細節,gritty noir lighting,去飽和顏色,濕瀝青反射,軍事工業設計,科幻龐克生存裝備,戲劇性煙霧氛圍。將面部故意匿名化為柔軟的深色模糊,而不是詳細肖像。
自訂:特務的裝甲顏色強調應是{argument name="armor color emphasis" default="blackened gunmetal with muted red accents"};派系標籤應是{argument name="faction label" default="SLUMS COALITION"};背景氛圍應是{argument name="background mood" default="rainy concrete dossier board with black smoke splatter"}。
限制:將圖像保持為單一密集角色表頁面,不要分開圖像。精確保留所有計數元素數量。避免明亮英雄色彩、乾淨未來白色裝甲、卡通風格、動畫風格、團隊插圖外的額外角色,或壓倒藝術的大型可讀段落。
機器翻譯 — 實際產出作品的是原文 prompt。
原文 Prompt
Goal: Create a dark sci-fi character design sheet for {argument name="character name" default="JIN CROW"}, a heavily armored echo-smoke disruptor / reconnaissance specialist in a grimy post-apocalyptic military universe.
Canvas: Portrait-oriented concept art board, 4:5 aspect ratio, distressed concrete-gray background with black ink splatter edges, technical dossier layout, small white condensed uppercase typography, thin grid lines, weathered print texture.
Main subject: A towering male-presenting armored operative with an obscured/blurred face, messy dark hair, bulky layered black tactical armor, shredded cloak strips, heavy boots, many straps, buckles, pouches, cables, metal plates, red accent tabs, and a rugged jetpack/propulsion pack. The armor should look scorched, scratched, oily, rain-wet, and battle-worn. Use a palette of charcoal black, gunmetal, dirty gray, worn leather, muted beige, and small dark red details. The mood is intimidating, cinematic, industrial, and tactical.
Layout: Left third contains a large full-body front hero render of the operative, standing with wide heavy stance and arms relaxed. Above/alongside it place a dossier text column. Top right contains exactly 4 full-body view turnarounds labeled front, side, back, and 3/4 view. Middle right contains a close-up portrait and ability panels. Bottom and lower-middle contain equipment callouts, movement poses, palette, material guide, notes, and a team-context vignette.
Visible text and dossier content: Large title text "JIN CROW" at top left. Subtitle: "TEAM LEADER / ECHO-SMOKE DISRUPTOR". Include the quote: {argument name="quote" default="I listen to the city. Then I make it speak back."}. Add small dossier fields for role, affiliation, status, height, weight, age, and profile. Use tiny readable-but-secondary lore text, not too much. Add an emblem and signature-like mark near the left column, plus a small vertical seal mark near the bottom left.
Counted elements to include: exactly 1 large front hero character on the left; exactly 4 full-body turnaround figures across the top right labeled front, side, back, and 3/4 view; exactly 1 close-up portrait panel; exactly 6 echo-smoke ability panels labeled Sonar Pulse, False Footsteps, Shockwave Burst, Signal Jammer, Echo Link, and Sound Blade; exactly 4 cybernetic/interface ear-detail panels; exactly 4 footwear views labeled front, side, back, and sole; exactly 4 jetpack/propulsion pack views labeled front, side, back, and 3/4 view; exactly 4 secondary tool drawings labeled Sound Dagger, Vibro Signal Launcher, Smoke Canister, and Signal Grenade; exactly 2 primary tool probe-rod drawings, one extended full rod and one larger modular detail; exactly 4 silhouette/movement action poses; exactly 7 color swatches; exactly 6 material/finish swatches; exactly 1 team-context vignette showing 3 armored squad members.
Panel details: The 6 ability panels should show monochrome tactical visualizations of smoke, sound waves, sonar rings, red glitch traces, distorted footsteps, and a figure moving through mist. The cybernetic/interface panels should be cropped ear implants and small in-ear devices. The footwear panel should show chunky armored boots with tread sole. The jetpack panel should show a rectangular worn propulsion pack with twin cylindrical tanks. The secondary tools should be compact high-tech devices with red accents. The primary tool should be a long collapsible echo probe rod with antenna-like tips and mechanical segments. The movement poses should show the operative sprinting, crouching, sliding, and lunging through smoke trails.
Visual style: Ultra-detailed AAA video game concept art, realistic digital painting, technical character sheet, high micro-detail, gritty noir lighting, desaturated colors, wet asphalt reflections, military-industrial design, sci-fi cyberpunk survival gear, dramatic smoky atmosphere. Keep the face deliberately anonymized as a soft dark blur rather than a detailed portrait.
Customization: The operative’s armor color emphasis should be {argument name="armor color emphasis" default="blackened gunmetal with muted red accents"}; the faction label should be {argument name="faction label" default="SLUMS COALITION"}; the background mood should be {argument name="background mood" default="rainy concrete dossier board with black smoke splatter"}.
Constraints: Keep the image as a single dense character-sheet page, not separate images. Preserve all counted element quantities exactly. Avoid bright heroic colors, clean futuristic white armor, cartoon style, anime style, extra characters outside the team vignette, or large readable paragraphs that overpower the art.