
程序古怪龐克浮動場景
A highly structured, procedural prompt template designed to generate random or customized whimsical floating miniature dioramas in a specified punk style (defaulting to Steampunk), utilizing multiple procedural generation layers for scene, props, architecture, and lighting.
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翻譯
異想天開的單一朋克浮動迷你立體模型提示
(自動背景優化、智慧微細節系統、程序化活動層、自然不規則層、大氣深度層、程序化場景生成器、程序化道具生成器、程序化建築生成器、程序化燈光與大氣生成器、程序化角色與人口生成器、程序化立體模型底座生成器)
變數指南
GLOBAL_COMPLEXITY = 可能的值:'low','medium','high','ultra'。控制建築、道具、角色和環境細節的密度。如果為空,隨機選擇'medium'和'high'之間。
PUNK_STYLE = {argument name="punk style" default="Steampunk"}
如果 PUNK_STYLE 為空,則從 LIST_OF_PUNK_STYLES 隨機選擇一個樣式,否則選擇 PUNK_STYLE 變數中的內容
LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk
SUBSTYLE = 如果指定則 exactly 使用。如果設置為 none 則禁用。如果為空,則從 PUNK_STYLE 邏輯推斷。
TECHNOLOGY_LEVEL = 如果指定則 exactly 使用。如果設置為 none 則禁用。如果為空,則從 PUNK_STYLE 推斷。
ENVIRONMENT = 如果指定則 exactly 使用。如果設置為 none 則禁用。如果為空,則從活動層邏輯推斷。
CULTURE = 如果指定則 exactly 使用。如果設置為 none 則禁用。如果為空,則推斷文化合適框架。
PROCEDURAL_SCENE_GENERATOR = 'on'
PROCEDURAL_PROP_GENERATOR = 'on'
PROCEDURAL_ARCHITECTURE_GENERATOR = 'on'
PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on'
PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on'
PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on'
FOCAL_INTEREST_LAYER = off
MATERIAL_COHESION_LAYER = 'on'
VISUAL_CLARITY_OPTIMIZER = 'on'
MICRO_LIFE_LAYER = 'on'
COMPOSITION_ENGINE = 'on'
EDGE_DEFINITION_LAYER = 'on'
COLOR_HARMONY_LAYER = 'on'
DIORAMA_CRAFTSMANSHIP_LAYER = 'on'
PSG LAYER
僅在 PROCEDURAL_SCENE_GENERATOR='on' 時實施。使用以下方式生成核心場景結構:
LANDSCAPE_STRUCTURE ({argument name="landscape structure" default="floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge"})
SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave)
INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels)
CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, fe
機器翻譯 — 實際產出作品的是原文 prompt。











