Videos Imágenes
Iniciar sesión

GTA VI Lucia Wardrobe Customization

vistas76,537
me gusta431
comentarios11
compartidos19
guardados221
citas1
# GTA VI — LUCIA'S WARDROBE CUSTOMIZATION

## REFERENCE IMAGES — STRICT CHARACTER AND UI GUIDANCE

Use all four provided reference images according to their specific purposes.

@Image1 — LUCIA'S FACE
Use Reference 1 as a primary identity reference for Lucia's facial features. Preserve her recognizable face, facial structure, eyes, nose, lips, and overall identity throughout the entire video.

@Image2 — LUCIA'S FACE FROM ANOTHER ANGLE
Use Reference 2 as an additional identity reference to ensure that Lucia's face remains consistent when viewed from different camera angles. Combine References 1 and 2 to establish a stable, recognizable character identity.

@Image3 — LUCIA'S APPEARANCE AND HAIRSTYLE
Use Reference 3 as the definitive reference for Lucia's hairstyle. Reproduce this hairstyle as accurately as possible, including its shape, length, color, texture, and styling.

Lucia's hairstyle must remain absolutely unchanged throughout the entire video, including every outfit transition and camera change. Never restyle, shorten, lengthen, recolor, or otherwise modify her hair.

 — GTA-STYLE MINIMAP
Use Reference 4 as the visual reference for the in-game minimap displayed in the bottom-left corner during the initial third-person gameplay sequence.

Match the minimap's general appearance, shape, placement, proportions, colors, road layout style, and visual treatment as closely as possible.

Reference 4 is specifically for the minimap UI, not for Lucia's appearance or the environment.

Do not display the minimap during the frontal wardrobe customization sequence.

✨ Generar Publicación original Abrir en Hitboard

Cómo usar este prompt

Copia el prompt y pégalo en Seedance 2.5. Mantén la estructura de planos, los movimientos de cámara y los tiempos tal como están: eso produjo este resultado. Cambia solo el sujeto, el escenario o las palabras de estilo, y adjunta las imágenes de referencia que mencione. Si el primer render se desvía, acorta el prompt en vez de añadir instrucciones.