视频 图片
登录
16-Panel Medieval Duel Storyboard

16-Panel Medieval Duel Storyboard

This prompt generates a grayscale 4x4 action storyboard showing a step-by-step fantasy sword-versus-axe duel, useful for planning fight choreography or animation.

观看1,300
点赞29
评论9
分享2
收藏20
引用1
翻译
{"type":"黑白中世纪战斗分镜稿","style":{"rendering":"高细节灰阶奇幻插图,逼真盔甲和解剖结构,干净白色背景,人物下方有轻微工作室阴影,编辑分镜稿外观","camera":"大多数画面采用侧视图侧面,一致距离和角色比例,伤口冲击画面为较近中景","mood":"指导性、戏剧性、战术性"},"subject":{"characters":[{"role":"战士","description":"穿着全套盔甲的精瘦骑士,手持长剑、深色斗篷、敏捷姿势"},{"role":"守门人","description":"体型较大、厚重装甲的蓄胡战士,长发狂野或鬃毛状头部轮廓,层叠厚重盔甲和毛皮,携带大型双头战斧"}]},"layout":{"grid":{"columns":4,"rows":4,"count":16},"numbering":"每个画面左上角有黑色方形编号徽章,从1到16","sections":[{"title":"1对峙","position":"row 1 col 1","count":1,"labels":["战士和守门人面对面。两人评估距离和破绽。"],"image":"两位战斗者分开站立,镜像准备姿势,剑和斧放下,中间有水平双头箭头"},{"title":"2守门人前进","position":"row 1 col 2","count":1,"labels":["守门人举斧前进。战士调整姿势,准备中。"],"image":"大型斧头用户向前移动,战士以剑斜向下方稳住,两人下方有方向箭头"},{"title":"3头顶挥击","position":"row 1 col 3","count":1,"labels":["守门人进行沉重的头顶斧击。战士举剑 intercept。"],"image":"斧头高高举起,带有弯曲挥击箭头,战士防御性举剑"},{"title":"4钢铁碰撞","position":"row 1 col 4","count":1,"labels":["剑与斧响亮碰撞。火花飞溅,两位战斗者争夺 leverage。"],"image":"武器在中心碰撞,带有明亮冲击火花和相反运动箭头"},{"title":"5战士侧步","position":"row 2 col 1","count":1,"labels":["战士向左侧步,避免斧头的全部力量。守门人 slightly 过度伸展。"],"image":"剑士滑到一侧,斗篷扫出,斧用户向前倾,带有弯曲运动箭头"},{"title":"6低位斩击","position":"row 2 col 2","count":1,"labels":["战士向守门人腿部低位斩击以使其失去平衡。"],"image":"低位水平剑击瞄准前腿,守门人后退"},{"title":"7守门人踉跄","position":"row 2 col 3","count":1,"labels":["守门人被砍中并踉跄,平衡被打破。他试图恢复 footing。"],"image":"大型战斗者被向后拉扯且不稳定,剑战士在附近重置,带有向下箭头和步伐箭头"},{"title":"8战士逼近","position":"row 2 col 4","count":1,"labels":["战士积极逼近,在守门人能举起防御前缩短距离。"],"image":"战士向前冲刺,剑伸展,守门人张开防御,地面有长水平箭头"},{"title":"9斧头格挡尝试","position":"row 3 col 1","count":1,"labels":["守门人水平挥斧以格挡并创造空间。"],"image":"斧头用户的近距离防御性扫击,战士在动作内低位压缩"},{"title":"10剑偏转","position":"row 3 col 2","count":1,"labels":["战士用剑锋利转向偏转斧头,开辟一条信道。"],"image":"剑将斧头向外偏转,箭头显示偏转和开辟线路"},{"title":"11高位佯攻","position":"row 3 col 3","count":1,"labels":["战士佯攻高位打击。守门人举起防御并将 focus 转向上方。"],"image":"战士将剑举向头部,带有虚线和弯曲运动弧线,守门人高处反应"},{"title":"12身体滑入","position":"row 3 col 4","count":1,"labels":["战士滑入守门人防御内, positioning 为决定性 thrust。"],"image":"剑士在斧范围内胸对胸移动,身体对角转动,带有包围运动箭头"},{"title":"13刺向心脏","position":"row 4 col 1","count":1,"labels":["战士直接将剑刺向守门人心脏。"],"image":"紧密向前剑刺入躯干,两人物强烈向前倾"},{"title":"14冲击","position":"row 4 col 2","count":1,"labels":["剑 blade 深深刺入守门人心脏。血液从伤口喷出。"],"image":"分镜稿中最接近的画面,剑嵌在胸部,可见血液飞溅,守门人 grimacing"},{"title":"15守门人倒下","position":"row 4 col 3","count":1,"labels":["守门人跪倒在地,力量快速消退。"],"image":"大型战斗者向下倒,斧头落在地上,战士后退,带有向下弧线箭头"},{"title":"16事后","position":"row 4 col 4","count":1,"labels":["守门人静止不动。战士保持站立, victorious。"],"image":"最终 tableau,死者守门人在地上,战士站在上方手持剑向下"}],"textStyle":"画面编号为粗体黑色无衬线字体在方形框内,每个画面顶部有粗体画面标题,画面左侧内有小型说明说明文本"},"prompt":"创建一个{argument name=\"标题文本\" default=\"16格中世纪决斗分镜稿\"},作为干净的4x4网格,包含十六个编号画面,展示两位一致奇幻角色之间的完整战斗串行:一位{argument name=\"英雄类型\" default=\"手持长剑和斗篷的精瘦装甲战士\"}和一位{argument name=\"对手类型\" default=\"持双头战斧的巨大守门人\"}。所有内容以详细灰阶渲染在白色背景上,如战斗说明表或电影分镜稿。全程保持相同侧视 orientation 和角色比例,每个画面带有说明动作和武器路径的运动箭头。使用这些确切的画面标题和说明:1对峙、2守门人前进、3头顶挥击、4钢铁碰撞、5战士侧步、6低位斩击、7守门人踉跄、8战士逼近、9斧头格挡尝试、10剑偏转、11高位佯攻、12身体滑入、13刺向心脏、14冲击、15守门人倒下、16事后。每个标题下包含确切的说明说明句如布局中所述。画面14应为较近 shot,显示剑刺入胸部并有可见血液喷发。最终结果应感觉像可用于动画决斗的打印动作规划表,具有 consistent characters、可读动作轮廓和清晰开头、升级、决定性打击和结尾。"}

机器翻译 — 实际生成作品的是原文提示词。

✨ 生成 原始帖子 在 Hitboard 打开