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3D Technical Reference Sheet

3D Technical Reference Sheet

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[STYLE]
Monochrome grayscale illustration, 3D-rendered character, clean {argument name="sheet type" default="instructional reference sheet"}, white background, comic-style cell grid layout, technical diagram aesthetic.

[LAYOUT]
{argument name="grid layout" default="4×4 grid layout"} with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16, with consistent panel sizes.

[CHARACTER]
 image1 (the same character appears consistently in all panels)

[PANEL STRUCTURE – per cell]

Top-left: bold number badge + {argument name="text content" default="English title text"}

Center: full-body character pose illustration

Bottom-left: English description text (3–4 lines)

Overlay: directional arrows indicating movement

[ARROWS / MOTION INDICATORS]
Curved arrows, straight arrows, and circular rotation indicators placed around the character to show motion flow and direction.

[RENDERING STYLE]
Highly detailed 3D sculpted style, soft studio lighting, subtle shadows, no color, grayscale shading, clean linework, game concept art quality.

[NEGATIVE]
No background scenery, no color tones, no additional characters, no complex background.

✨ Generate Original post Open in Hitboard

How to use this prompt

Copy the prompt and paste it into GPT Image 2. Keep the composition, lighting and style terms as written — they are what produced this result. Swap the subject or scene details to make it yours, keep the aspect ratio, and attach the reference images the prompt mentions if any. Regenerate two or three times; the strongest version is usually not the first.