
Miniature Diorama Character Living Space
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Use the reference image as the base for character design, depicting "a moment of living in {argument name="世界観" default="ミニチュアのような居心地の良い小さな世界"}." Maintain the impression of the character's face, hairstyle, hair color, eyes, ears, costume, silhouette, body proportions, and expression. Never break the character's identity. The stage is a small, warm living space like a handcrafted diorama, suitable for the reference image character. Miniature architecture. Small furniture. Small household goods. A large number of daily goods and decorations are densely arranged, like a handmade dollhouse. Give the entire space a sense of daily life, "as if someone actually lives here." The character is performing natural, everyday actions, as if actually living in that space. The character is also existing as a resident of that miniature world. Ensure the scale between the character and the furniture, household goods, architecture, plants, and small objects naturally matches. Do not compose the scene as if a giant person is entering a tiny room. Depict the space and character as unified in the scale of the same small world. Compose the scene to show interaction with furniture, small objects, and household goods within the space. Natural clutter. Furniture arrangement that suggests a flow of daily life. Personal belongings. Small decorative items. A sense of inhabited spatial density. The space is designed for "living peacefully." A gentle sense of everyday life. An atmosphere like a small town or settlement. A gentle worldview like a life simulation game. Quiet daily storytelling. Atmospheric expression that evokes seasonal feelings. Soft interior lighting. Warm color separation. A design that reduces visual oppression. A friendly background composition. Depth like a handmade miniature. The background is designed with the highest priority being to make people feel "I want to live in this small world." Cinema-style realistic depiction, super-realistic expression, horror effects, game UI, HUD, menus, status bars, interface displays are prohibited.
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