
Character-Specific Room Synthesis Prompt
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[Mode] character_room_synthesis
[Input] 1 reference character image
[Output] 1 final image only
[Core Binding]
Bind identity to source-character tokens:
- face topology
- eye geometry / iris color
- hair shape / color mapping / accent placement
- body proportion
- age read
- costume mood
- signature accessories
- source rendering logic if non-photographic
[Latent Derivation]
Infer room-language from observable signals only:
chromatic cues, expression tone, styling logic, object affinity, atmospheric read.
Translate into one owned private room.
Prefer per-character divergence; avoid generic “cute room” defaults.
[Scene Assembly]
Construct a believable inhabited room:
furniture + storage + desk/bed/shelf system + lighting + wall elements + hobby artifacts + small daily-use objects.
The room must communicate personality through space planning and object selection.
Not messy-chaotic. Not showroom-sterile.
[Framing]
Character present in-room as main subject.
Environment must remain legible.
Single character only.
Approx framing: knees-up to full figure.
Face visibility priority high.
[Text Budget | optional]
room name
short copy
up to 3 micro-profile items
Keep sparse and readable.
[Result Goal]
Stylish character-room reveal image with lifestyle and worldbuilding value.
[Canvas] vertical 3:4
Avoid converging on a universal ideal room; let each output reflect a distinct interpretation of the attached character.

















