
Hyper-realistic cinematic conversion prompt for nano-banana-pro
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Core Requirement: Convert all elements from the reference image—including characters, scenes, props, and environment—into hyper-realistic real-life scenes, as if they were on-location film stills.
Character Conversion: Strictly preserve the original character's hairstyle, clothing, expression, facial features, body movements, and overall demeanor, converting them into a realistic actor's image.
Scene Conversion:
• Restore the manga/illustration scene to a real, filmable physical space.
• All props, furniture, and architecture must be physical sets or real locations.
• Material textures must be realistic: fabric wrinkles, wood grain, metal reflections, wall textures.
• Environmental details should be rich: dust, signs of wear, lived-in details.
• Spatial perspective and lighting must conform to physical laws.
Photographic Style: Cinematic on-location photography
• Deep depth of field composition, everything from foreground to background is sharp.
• Film texture, soft grain, and rich color gradation.
• Dramatic lighting contrast: warm tungsten work lights vs. cool natural twilight.
• Highlight the subject while preserving environmental narrative.
• Scene art and photography on the level of "Blade Runner" or "The Grand Budapest Hotel."
Technical Specifications:
• Film: Kodak Vision3 500T (cinema photography standard)
• Applicable scenes: nightscapes, low-light environments, indoor tungsten lighting.
• Aperture: f/8–f/11 (deep depth of field, entire frame in focus)
• Focal length: 35mm–50mm (standard cinema perspective)
• Resolution: 4K cinema or higher.
• Color: Warm, saturated tungsten color temperature, shadow details preserved.
• Lighting Design: Three-point lighting or natural light combination, creating cinematic lighting depth.
Scene Art Requirements:
• Real location shooting or exterior set construction, eliminating any sense of CG compositing.
• Props and furnishings should match the character's background and era setting.
• Spatial design should have depth and a lived-in atmosphere.
• Environmental elements like walls, floors, and ceilings should have realistic textures.
• Background characters (if any) should also be real actors, avoiding blurring.
Negative Prompt (Strictly Avoid):
• Blurred background, shallow depth of field, bokeh, out of focus.
• Cartoon, anime, illustration style, hand-drawn texture, CG rendering feel.
• Flat composition, lack of spatial depth.
• Fake sets, green screen compositing traces, digital backgrounds.
• Facial deformation, proportion distortion, AI generation artifacts.
• Low quality, digital noise, pixelation, over-sharpening.
• Overexposed highlights, plastic texture, excessive digital post-processing.
• Floating props, physically implausible, material texture look.
• Empty backgrounds, lack of detail, monotonous environment.
Reference Style: Masterful works of cinematography - the on-location shooting aesthetics of Roger Deakins, Emmanuel Lubezki, Hoyte van Hoytema.
Machine-translated — the original is what produced this result.

















