
Ultra-Wide Angle Dynamic Pose Remake Prompt
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Remake Edit with Ultra-Wide Perspective and Dynamic Poses
This is an edit of the original image, not generating a new character.
Please use the original image as a strict reference for determining:
* The character's identity, hairstyle, and overall fashion style,
* The general type of the background and location (same street, same room, same beach, same architectural style, etc.).
Complete changes to camera position, angle, and pose are allowed, but the scene must remain in the same location, and the same character and clothing design must be preserved.
Camera and Perspective:
* Use an ultra-wide-angle or fisheye-feel lens (approx. 12-18mm full-frame appearance).
* The camera angle must be significantly different from the original: use dramatic angles, such as:
* Low angle looking straight up from below (worm's-eye view),
* High angle looking straight down from above (bird's-eye view),
* Extremely low angle close to the ground,
* High angle shot from above,
* Tilted Dutch angles.
* Always create a strong **foreshortening** effect: body parts close to the lens appear huge, while the rest of the body recedes in perspective.
* The final result must look like a bold fashion or street photo, completely realistic, not an illustration or anime.
Background Consistency:
* Keep the same location as the original: same street, bridge, room, studio, beach, and same overall structures and materials.
* Do not replace the background with a completely different place.
* Due to the camera angle change, seeing different parts of the environment is allowed and expected.
* When new areas appear, logically extend the original environment (same architecture, fences, signs, walls, colors, materials, lighting style) as if the camera moved within the same location.
Body Parts Close to the Lens (1-2 parts, sometimes 3):
* In each edit, select one or two main body parts to be extremely close to the lens (sometimes even three in more complex poses).
* Vary across different images; do not always use the same body parts.
* Allowed body parts close to the lens include:
* One or both hands/fingers reaching towards the camera,
* One or both feet/shoes/boots close to the lens,
* Knees or thighs,
* The face very close to the lens,
* Shoulder or chest close to the lens in a tilted pose.
* The selected body part(s) should be extremely close to the lens, almost touching it, with visible skin texture, fabric texture, and realistic wide-angle distortion.
Poses and Overall Body Language (Complex and Varied):
* Create strong, cool, dynamic poses that match the extreme perspective.
* Randomly use different types of poses, including:
* Standing and extending one leg or one hand towards the camera,
* Crouching or squatting low to the ground,
* Sitting on the floor or an object,
* Lying on the ground with legs or feet pointing towards the lens,
* Leaning aggressively towards the camera,
* Twisting the body, crossing legs, or arching the back to create more dynamic lines.
* Complex poses are allowed, such as:
* Making shapes with both hands near the lens (peace sign, triangle, frame, pointing at the viewer),
* Feet pointing towards the lens,
* One hand and one foot both enlarged in the foreground,
* Face close to the lens while hands or feet are also visible in perspective.
* Maintain credible anatomy even with extreme foreshortening.
Angles and Attitude (Randomized):
* Randomize camera angle and orientation (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful.
* Maintain a cool, confident, and fashionable/editorial or street-style vibe, depending on the original clothing.
* Facial expressions can vary (serious, playful, confident, mysterious) but must still look like the same person.
Lighting and Rendering:
* Keep the overall time of day and lighting mood similar to the original (day vs. night, indoor vs. outdoor, soft vs. hard light), but contrast and color can be enhanced to make the image powerful and dramatic.
* Maintain realistic shadows and contact points with the ground or floor.
* High resolution, clear details, with clear skin texture, fabric weave, and material highlights.
Variation and Randomness:
* Each edit should look distinctly different from the original and other edits, with different:
* Camera angle,
* Pose type,
* Body part(s) closest to the lens,
* Orientation (straight, tilted, from above, from below).
* Avoid repeating the exact same "single foot close-up" composition; generate various dynamic poses and angles.
Strict Rules:
* Do not turn the person into someone else.
* Do not change the clothing type; only restyle through pose, perspective, and minor natural movement of the clothes.
* Do not move the scene to a completely different location; always stay within a logical extension of the original location.
* Do not add text, logos, watermarks, or graphic design elements.
* Do not switch to painting, illustration, or anime style; keep it realistic.
Summary:
Transform the original photo into a dramatic, realistic, ultra-wide-angle photo with extreme camera angles (including looking from directly below or above), where one or more body parts are pressed extremely close to the lens and appear huge, with the rest of the body receding in perspective, and the same character striking a fashionable, complex, powerful pose in a consistent, extended version of the original environment.
Machine-translated — the original is what produced this result.

















