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Police chase arcade game

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PRD — Police Chase Arcade Game

Working title: Heatwave
Platform: iOS + Android
Engine: Unity
Genre: Top-down 3D arcade chase / survival
Orientation: Portrait
Input: One-thumb touch controls
Business model: TBD — design MVP around gameplay first
Primary goal: Build a genuinely fun playable prototype before adding progression or monetization.
⸻
Product vision
A fast, chaotic mobile arcade game where the player is constantly being pursued by increasingly aggressive police.
The player cannot directly attack.
Instead, they survive by driving aggressively, drifting around obstacles, making sudden turns and tricking pursuing police into crashing into obstacles and each other.
The fantasy is:
You're not stronger than the police. You're harder to catch.

Runs should produce constant near-misses, chain collisions and moments where the player escapes a seemingly impossible situation.

Think:

easy controls + aggressive pursuit + physics chaos + escalating pressure.

⸻

Core gameplay loop

START RUN
↓
DRIVE / DRIFT
↓
POLICE PURSUE
↓
BAIT POLICE
↓
DODGE
↓
POLICE CRASH
↓
GAIN SCORE
↓
WANTED LEVEL INCREASES
↓
MORE / HARDER POLICE
↓
SURVIVE
↓
EVENTUALLY GET CAUGHT
↓
SCORE / RESTART

Target run duration:

2–5 minutes.

Restart should take less than 2 seconds.

⸻

Design principles

3.1 One-thumb playable

The player should be able to understand the controls within seconds.
No accelerator.
No brake pedal.
No virtual steering wheel.
The vehicle moves automatically.
The player controls only direction.

3.2 Arcade physics, not simulation
Vehicles should:
drift
slide
bounce
spin
collide dramatically
recover quickly
Fun takes priority over physical accuracy.

3.3 Pursuers are weapons
Police are effectively the player's offensive mechanic.

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