Police chase arcade game
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PRD — Police Chase Arcade Game Working title: Heatwave Platform: iOS + Android Engine: Unity Genre: Top-down 3D arcade chase / survival Orientation: Portrait Input: One-thumb touch controls Business model: TBD — design MVP around gameplay first Primary goal: Build a genuinely fun playable prototype before adding progression or monetization. ⸻ Product vision A fast, chaotic mobile arcade game where the player is constantly being pursued by increasingly aggressive police. The player cannot directly attack. Instead, they survive by driving aggressively, drifting around obstacles, making sudden turns and tricking pursuing police into crashing into obstacles and each other. The fantasy is: You're not stronger than the police. You're harder to catch. Runs should produce constant near-misses, chain collisions and moments where the player escapes a seemingly impossible situation. Think: easy controls + aggressive pursuit + physics chaos + escalating pressure. ⸻ Core gameplay loop START RUN ↓ DRIVE / DRIFT ↓ POLICE PURSUE ↓ BAIT POLICE ↓ DODGE ↓ POLICE CRASH ↓ GAIN SCORE ↓ WANTED LEVEL INCREASES ↓ MORE / HARDER POLICE ↓ SURVIVE ↓ EVENTUALLY GET CAUGHT ↓ SCORE / RESTART Target run duration: 2–5 minutes. Restart should take less than 2 seconds. ⸻ Design principles 3.1 One-thumb playable The player should be able to understand the controls within seconds. No accelerator. No brake pedal. No virtual steering wheel. The vehicle moves automatically. The player controls only direction. 3.2 Arcade physics, not simulation Vehicles should: drift slide bounce spin collide dramatically recover quickly Fun takes priority over physical accuracy. 3.3 Pursuers are weapons Police are effectively the player's offensive mechanic.