
Anime World Building and Character Sheet
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[Desired Output Content]
World Setting Document + Original Anime Character Setting Document
※ Please visualize not only the character, but also the environment, culture, institutions, technology, and sense of life of the world in which the character lives.
[Seed of the Worldview]
Input here
[Number of Worldview Proposals]
Input here
※ Only one proposal / multiple proposals to compare, etc.
[Number of People]
Input here
[Roles/Occupations]
Input here
[Setting/Environment]
Input here
※ If the specification is sparse, design "climate, terrain, resources, dangers, means of transportation, form of housing" anew from the input terms.
[Society/Institutions]
Input here
※ Design community rules, role division, status representation, affiliation marks, exchange methods, and rituals that match the input content.
[Technology/Beliefs/Taboos]
Input here
※ Naturally derive the world's material processing, recording methods, communication, prayers, taboos, festivals, body decorations, etc., from the input content.
[Lifestyle/Culture]
Input here
※ Housing, food, means of transportation, work tools, how to wear clothes, meaning of decorations, seasonal events, currency, writing, crests, etc.
[Overall Atmosphere]
Input here
[Characteristics of the World]
Input here
[Points to Emphasize]
Input here
[Direction of the Final Output]
Input here
※ Examples: enhance the sense of daily life / enhance mysticism / enhance the practicality of costumes / show more architecture / make it bright and child-friendly, etc.
[Differentiation Instructions]
Input here
[Drawing Tone]
Smooth line art, flat anime coloring, subtle cel shading, shadows only one level, no gradients, no thick painting, no realistic texture expression, no strong light and shadow expression, flat and anime-friendly appearance.
[Anime Conversion Instructions]
While maintaining the structure, motifs, color scheme, roles, and cultural meaning of the original design, simplify the drawing for the anime series. Make the painting flat anime coloring and shadows only one level. For translucent materials and thin fabrics, instead of realistic texture, organize them into a cel anime style with flat areas.
Based on the above input, create an image in the style of "World Setting Document + Character Setting Document" for an original anime.
Purpose:
To visually convey not just the character, but the world itself in which the character lives. Make it a setting document where the world's environment, culture, life tools, architecture, means of transportation, and the origin of clothing are visible as an integrated whole.
Most Important:
First, extract the "visual rules" unique to that world from the input content. Reflect those visual rules in all aspects: background, architecture, tools, costumes, color scheme, materials, crests, and page layout.
Target Final Output:
- Look like "clothing, tools, and housing that people living in this world would commonly use"
- Character, background, tools, text, and material samples appear to belong to the same cultural sphere
- Convey the unique environment, resources, and lifestyle habits born from the seed of the worldview
- Shapes born from the necessities of life, not symbols of existing genres
- Distinctive shape language, color, and texture that are immediately recognizable as "unique to this world"
Way of Development:
1. From the input, determine the "environment" of that world
- Consider climate, terrain, light, season, difficulties in movement, distribution of resources
2. From the environment, determine "life"
- Consider housing, food, work, movement, storage, exchange, recording, celebrations
3. From life, determine "clothing and tools"
- Consider fastening methods, layering, carrying, protection, and how to show status or occupation
4. From clothing and tools, determine "character appearance"
- Express individuality through costume, equipment, materials, color scheme, silhouette, not face or hairstyle
5. From the world's visual rules, determine "page layout"
- Make it a setting document reflecting the world's recording media, patterns, sense of space, and diagramming methods
Instructions to Enhance Worldview Diversity:
Each time, invent a new cultural sphere that matches the input content. If proposing multiple worldview proposals, each should have different living principles, material principles, and aesthetic sensibilities.
For each proposal, significantly change the following:
- Appearance of terrain and climate
- Form of housing and streetscape
- Main materials
- Meaning of colors
- Silhouette of clothing
- How to carry, store, and transport tools
- How to create symbols, characters, patterns, and crests
- Format of page layout
Idea Candidates:
※ These are not fixed themes, but idea materials to find a unique direction that matches the input content. Select only the necessary elements and vary the combinations each time.
Direction of Environment:
arid land, cold region, highlands, wetlands, volcanic ash zone, mirror lake, mist valley, strong wind zone, polar night, land with giant shadows, low gravity, narrow valley, floating strata, dim forest, echoing canyon, plain with seasonal water level changes, glowing mineral cave, singing sand hill, transparent ice field, heated stone pavement, city sinking below clouds
Direction of Materials:
paper, bone, pottery, leather, fabric, resin, glass, stone powder, seashells, bamboo, straw, spices, dyes, crystals, recycled materials, compressed cloth, lacquer, ash, feathers, dried plants, thin wooden boards, braided cords, plaster, amber, wool, paper strings, burned cloth, salt crystals, polished stones
Direction of Culture:
oral culture, mask culture, scent as ID, knot writing, shadow recording, seasonal migration, silent rituals, sound-opening doors, color-offering festivals, custom of decorating only one hand, family line that inherits old cloth, habit of recording sleep, culture of counting dates by rain sounds, culture of showing status with tableware, community that contracts through dance, clothing that shows age with patterns
Direction of Structure:
fold, roll, weave, hang, insert, tie, layer, fold up, seal, carve, pierce, cover, divide, exchange, rewind, bind, press firmly, stitch shut, disassemble and reassemble, inflate, fold for carrying, spread as roof
Must Include in Output:
1. Worldview Board
- Small landscapes, streetscapes, living spaces, facilities, terrain, climate, and scenes that symbolize that world
- Tools, signs, crests, currency, characters, containers, furniture, vehicles, work tools that show the world's sense of life
- Visual elements that immediately reveal culture, institutions, beliefs, or technology
- Composition showing the world's overall color scheme, main materials, and shape language
2. Character Setting Document
- Full-body standing pose where the whole body is visible
- Costume that conveys the occupation and position at a glance
- Appropriately place small costume detail diagrams, equipment diagrams, rear view diagrams, and carried item diagrams
- Express individuality through costume, equipment, materials, structure, color scheme, silhouette, and cultural symbols, not face or hairstyle
3. Connection between World and Character
- Make it clear that the character's clothing and equipment are born from the world's environment, institutions, technology, beliefs, and lifestyle habits
- Give practical reasons to the clothing's fastening, layering, storage, auxiliary tools, movable parts, and carried items
- Give meaning to decorations such as position, belief, affiliation, region, occupation, ritual, and material restrictions
4. Page Layout
- Vary the layout of the setting document itself to match the worldview
- Reflect recording media and diagramming methods that would be used in that world in the page layout
- Keep text minimal, with short English labels, numbers, arrows, and symbols only
- Prioritize visuals, making it in the style of an official setting collection or concept art sheet
Direction of Page Layout:
Based on the input and worldview, select the most suitable from the properties below. Do not use the same format every time; vary it according to the world's culture and recording methods.
- Neat record paper style
- Observation notebook with plenty of white space
- Dense life tool catalog style
- Travel record with pasted fragments
- Circular ritual diagram style
- Diagonal composition movement diagram style
- Asymmetrical specimen mounting board style
- Material with woven pattern background
- Stage art blueprint style
- Folk tool encyclopedia style
- Composition reminiscent of murals or festival tool arrangements
- Material sample composition like a product sample book
Focus of Worldview Design:
- Environment: climate, terrain, resources, dangers, difficulties in movement
- Life: housing, food, labor, movement, storage, tools, exchange/currency
- Community: positions, affiliation marks, uniform standards, rituals, family, master-apprentice, trade, education
- Technology: tools, material processing, transportation, communication, energy, recording media
- Beliefs/Ideology: crests, taboos, prayers, funerals, festivals, body decorations
- Aesthetics: shape, color, white space, patterns, symmetry/asymmetry, oldness/newness
Focus of Costume Design:
- Give clear characteristics to the silhouette
- Make the material characteristic of the worldview
- Give meaning to the color
- Have characteristics in fastening, layering, storage, auxiliary tools, movable parts
- Carry practical items that reveal occupation or use
- Incorporate unique cultural symbols of the world
- Make it identifiable from a distance
- Maintain unity as inhabitants of the same world while clarifying role differences
Differentiation Rules:
Ensure that the following do not overlap for each character and each worldview proposal.
1. World's shape language
2. Appearance of terrain/environment
3. Structure of architecture/streetscape
4. Main materials
5. Color scheme rules
6. Costume silhouette
7. Structure of equipment
8. Cultural symbols
9. Purpose of costume
10. Atmosphere of page layout
Quality Standards for Final Output:
- Not mass-produced fantasy, but visible origins of the world
- Costume, tools, architecture, text, and patterns appear to belong to the same cultural sphere
- Character's occupation and position are conveyed from costume and belongings
- Decorations have meaning not just in beauty but in life, belief, affiliation, and function
- Background is not mere decoration but established as the character's living environment
- If there are multiple worldview proposals, they are immediately recognizable as different systems
How to Present the Image:
- High resolution
- Anime style
- Delicate line art
- Clean cel shading
- Official setting collection/concept art sheet style
- Mixed layout of worldview board + full-body character diagram + equipment/tool details
- Appropriately include small background cuts, architectural cross-sections, tool diagrams, crests, material samples
- Minimize title, numbers, and short English labels
- Keep text minimal, prioritize visuals
Pre-output Confirmation:
- Unique environment, materials, and lifestyle habits derived from input are visible
- Worldview board and character costume are connected by the same visual rules
- Not only characters but also life tools, architecture, materials, and cultural symbols are present
- Clothing and equipment shapes have practical or cultural reasons
- If there are multiple proposals, each has different living principles, material principles, and aesthetic sensibilities
Ultimately Aiming For:
Create a design that conveys the world's origins, residents' lives, material constraints, cultural meaning, community rules, and technology. Whether looking at the character or the background and tools, maintain unity that identifies them as belonging to the same world. If it's a different worldview, make it immediately recognizable as a different system at a glance.
Machine-translated — the original is what produced this result.

















