
Romance Adventure Game CG Gallery UI
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Use the provided image as a reference for the original character. Draw the screen of the 'CG viewing mode' that exists in {argument name="game type" default="恋愛ADVゲーム、ギャルゲー、乙女ゲームなど"} where the character from the reference image appears. This is not character setting material. This is not an album. This is not just a collection of illustrations. It is a real in-game CG viewing mode screen that a player opens from the title screen after clearing the game. [Concept] Make viewers naturally feel that 'this game where the character appears really existed'. Cherish the atmosphere of looking back at event CGs released in the main game later. Evoke feelings of romance, friendship, youth, daily life, slightly embarrassing memories, and important story turning points. [Screen Format] A CG viewing mode screen of a love ADV game. Make it convincing as in-game UI. Display multiple event CG thumbnails in a list on the screen. Thumbnails are neatly arranged but with decorative elements typical of commercial games. {argument name="UI elements" default="ページ番号、CG解放率、戻るボタン、カテゴリタブ、選択カーソル、未開放枠、"} etc. can be placed naturally. The UI should be neither too old nor too new, with the persuasiveness of a real love ADV game's CG mode. [CG Content] Each thumbnail should be depicted as a different event CG that occurred in the main game. All content should be different memories. Examples: {argument name="example scenes" default="・初対面のシーン、・教室での会話、・放課後の帰り道、・雨の日の相合傘、・文化祭、・体育祭、・修学旅行、・海イベント、・夏祭り、・遊園地デート、・冬の帰り道、・クリスマス、・告白シーン、・卒業式、・エンディングCG、・隠しルートの特別CG"} etc. Include natural event CGs that capture moments in the story, not just commemorative photos. [Character Description] Depict the character from the reference image as the same person. Maintain facial features, hairstyle, hair color, eye shape, expression habits, atmosphere, character traits, and the impression of costume design. For each event CG, it's fine to naturally change into uniforms, casual clothes, yukatas, winter clothes, room wear, dress-style costumes, etc. However, do not turn into a different character. Do not make it live-action humanization. [UI and Texture] Make it look like an actual game screenshot. The entire screen is the CG viewing mode as the main focus, not a single illustration. Some thumbnails can include unlocked frames like 'LOCKED', '???', '未開放'. For the currently selected CG, add a glowing frame or cursor. Make the game title logo and menu names fictional. Text should be readable and not excessively distorted. [Atmosphere] Nostalgic. Slightly sweet. Slightly bittersweet. Looking back on memories after clearing. Re-watching favorite scenes. An atmosphere where, despite the non-existent game, it feels like you played it long ago. As a CG viewing mode of a commercial love ADV game, make it natural and convincing.
Machine-translated — the original is what produced this result.

















