
Social Game Special Move Production Prompt for Nano Banana Pro
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Translated
Quality: Ultra High Quality / 4K equivalent / High definition / High contrast
Format: Latest smartphone game special move activation scene UI
Purpose: Official game-grade screenshots shared on SNS
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【Most Important: Complete Fixation of Character Design】
・Do not change anything about the character from the input illustration:
facial features, eye shape, pupil texture, contour, hairstyle, coloring, color usage, atmosphere
・No changing to a different person, different artist style, or art style change is prohibited
・The character is treated as 'an extension of the original illustration'
・Redrawing, redesigning, reinterpreting is prohibited
【Scope Permitted for Inference】
・Inference is limited to only the following:
UI / text / effects / damage numbers / effects
・The character's appearance, age impression, and overall impression are completely fixed
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【Composition & Camera】
・Close-up composition from chest to waist
・The character occupies 60-70% of the screen
・The face, especially 'eyes', are positioned towards the top or sides of the screen
・No text, UI, or effects are placed around the eyes
・Full-body composition is prohibited
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【Special Move Name (Main Display, Largest Size)】
・Fixed display in the center of the screen
・Ultra-thick, oversized Japanese brush lettering
・Currently the largest size possible
・Part of the text may extend beyond the screen
・Never overlay on the character's face, especially the eyes
【Gold Border for Move Name (Fine Adjustment, Important)】
・Adjust the gold border to be 'slightly thinner'
・Tighten the border to increase text density
・Gold glow is subdued, emphasizing contrast with solid black
・Prioritize logo feel and weight over flamboyance
【Generation Rules for Special Move Name】
・Generate a completely original Japanese move name each time based on the world view, attributes, and atmosphere of the input illustration
・Chunibyo-style and heavy
・Include elements like mythology, condemnation, azure ice, crimson lotus, end, machinery, divinity
・Existing work names, proper nouns, example sentences, samples are prohibited
・Do not display 'example', 'sample', 'placeholder', etc. at all
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【Move Power (Variable System, Optimization)】
・Display a different power value for the special move each time
・Damage numbers are randomly generated within the following range:
12,000,000 ~ 98,000,000
・Fixed maximum value is prohibited
・Repeating digits, maxed-out values, exact matches are prohibited
・Prioritize natural and strong-looking distorted numbers
【Damage Number Font (Weight Enhancement)】
・Font is thick, angular, low center of gravity
・Width is slightly wide, not squashed vertically
・Metallic, rock-like mass feel
・Glow is subdued, use shadows and three-dimensionality to convey weight
・Give the impression that 'the number itself is heavy'
【Power Display Composition】
・CRITICAL!! is mandatory display
・Damage number has maximum presence in the center of the screen
・Visual flow: CRITICAL → number → move name
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【OVERKILL Display Rule (Most Important)】
・Do not display OVERKILL notation at all
・Do not use it anywhere in text, UI, or effects
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【Character Information UI】
・Rarity (UR / LR)
・Lv.MAX
・Concentrated small at the top of the screen
・Less prominent than the character
【HP & Gauge】
・HP bar placed thinly at the bottom
・HP being zero or below is conveyed only through gauge representation
・Emphasis through text is prohibited
【Other UI】
・AUTO / SPEED / MENU placed minimally at the screen edges
・Semi-transparent design to avoid information overload
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【Effects Policy】
・Only the center (move name + damage) moves violently
・Keep the character's face, eyes, and expression calm
・'Design is static, text and numbers are heavy, effects are minimal but strong'
【Color Design】
・Black × Gold × Attribute Color
・Tones around the face are calm
・Maximum contrast in the center
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【Strict Prohibitions】
・Never change the character's design
・Never overlay text or UI on the eyes
・Move name is center, largest size
・Do not display OVERKILL
・Do not fix damage numbers
・Do not display explanatory text, example sentences, supplementary text
Machine-translated — the original is what produced this result.

















