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Cityscape Morphology from Material Concepts

Cityscape Morphology from Material Concepts

A complex, parameterized prompt designed to generate miniature architectural cityscapes where the entire skyline is constructed from the components of a specified material concept (e.g., PC parts, dress fabric). The prompt uses weighted sections (Morphology, Material Physics, Illumination) to control the transformation and rendering, aiming for a tilt-shift, macro lens, scale model aesthetic.

조회4,200
좋아요115
댓글4
공유10
북마크88
인용2
(Paris, PC) Anchor: [{argument name="location" default="Location"}] :: [{argument name="material concept" default="Material Concept"}]::4
Morphology: Miniature architectural cityscape of [Location], entire skyline constructed via the assemblage of [Material Concept] components, skyscrapers and structures formed from the constituent parts of [Material Concept], thematic structural engineering, hyper-detailed diorama::3
Material Physics: Physical properties of [Material Concept] applied to architecture, [Material Concept] textures replacing concrete and glass, innate material logic of [Material Concept], high-fidelity surface details::3
Illumination: Lighting exhibiting the surface properties of [Material Concept], ambient occlusion, volumetric atmosphere matching the material theme::2
Render Stack: Tilt-shift photography, macro lens, f/2.8, 8k, scale model aesthetic, detailed texture mapping, Unreal Engine 5 render::1
Negative: [Human presence, massive scale, blurry, low resolution, bad geometry, distortions, flat 2D, text, watermark]:: -1

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