
AAA 格鬥遊戲分鏡表
A highly structured prompt for creating a 3x3 storyboard grid of a fighting game, maintaining consistent characters and full game UI elements.
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翻譯
{
"instruction": "使用提供的兩張角色圖像作為精確的視覺參考。完美保留身份、面部、服裝、比例和細節。",
"concept": "{argument name="game concept" default="AAA fighting game scene presented as a Tekken-style gameplay grid storyboard"}",
"layout": {
"type": "3x3 grid",
"description": "九個面板顯示連續的戰鬥進程,每個畫面中都顯示完整的遊戲UI"
},
"panels": [
"panel 1:戲劇性的VS畫面 — 角色A vs 角色B,彼此面對,發光的背景,中央的對戰文字",
"panel 2:回合開始 — 兩位鬥士處於待機姿勢,螢幕上顯示READY文字",
"panel 3:開戰時刻 — 電影級的火花爆炸標誌戰鬥開始",
"panel 4:首次攻擊 — 角色A出拳並帶有動作模糊",
"panel 5:反擊 — 角色B踢腿並帶有衝擊火花",
"panel 6:連擊序列 — 多個命中火花、動態軌跡、動態鏡頭",
"panel 7:低血量時刻 — 生命條閃爍紅光,緊張時刻",
"panel 8:終結技 — 慢動作重擊,電影級角度",
"panel 9:KO畫面 — 對手向後倒下,巨大的KO文字,粒子飛散"
],
"style": "{argument name="art style" default="ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting"}",
"camera": "遊戲內戰鬥鏡頭,略帶角度的側視圖,衝擊時的動態變焦",
"environment": "高端格鬥競技場,深色背景帶有霓虹燈點綴,微妙的景深,不分散注意力",
"ui_elements": {
"health_bars": "左上和右上,詳細,發光,跨面板遞減",
"timer": "頂部中央",
"player_names": "左上和右上",
"round_indicator": "可見",
"combo_counter": "攻擊時出現",
"hit_effects": "火花、閃光、光軌",
"KO_text": "最後面板中大而粗體,位於螢幕中央",
"READY_FIGHT_text": "街機風格粗體字體"
},
"effects": [
"攻擊時的動作模糊",
"衝擊火花",
"能量軌跡",
"鏡頭震動效果",
"終結攻擊的慢動作感覺",
"攻擊時的螢幕光暈"
],
"color_grading": "{argument name="color grading" default="high contrast, arcade cinematic, vibrant highlights, deep shadows"}",
"output": "乾淨的3x3網格,完美對齊的面板,完整UI可見,無標誌,無水印"
}
"reference_style": "Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD"
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