
Mixed Reality Anime LIVE Stream
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Translated
Use the uploaded character as the base design.
Draw "a frame from the start of a live broadcast where an anime character is caught in a classmate's 'dance cover' live stream at {argument name="場所" default="After-school classroom"}."
Maintain the atmosphere of the reference character's anime illustration accurately.
Maintain the face, hairstyle, hair color, eyes, ears, height, silhouette, and expression impression.
Never break the character's identity.
Do not humanize it into a live-action person.
Maintain high-quality anime illustration expression for the character part.
The stage is a typical Japanese high school classroom.
After school.
Desks and chairs are not tidied up.
Bags, textbooks, handouts, water bottles, pencil cases, etc., are naturally left.
Do not make it look like a shooting studio.
Depict it as a classroom with a sense of living.
Composition is a vertical smartphone live broadcast screen.
The perspective is the live broadcast camera itself.
It's a screenshot of the live broadcast video that viewers are watching.
Do not depict smartphones, cameras, tripods, selfie sticks, etc., within the frame.
In the foreground, there is a live-action female high school student.
A Japanese female high school student.
Depict it as a person photographed with an actual smartphone's in-camera.
Photographic expression.
Photorealistic.
Only the classmate is a live-action person.
Do not turn the classmate into an anime character.
Do not use cel-shaded style.
Do not use anime coloring.
The foreground person is {argument name="実写人物" default="a live-action person in the real world"}.
The classmate in the foreground is naturally large in the frame due to being close to the smartphone's in-camera.
However, it is not the central figure of the composition.
It's okay if half of the face is cut off by the frame.
It's okay if shoulders, arms, or hair are largely cut off.
The classmate is positioned at the left or right edge of the screen.
The classmate is just approaching the camera during broadcast preparation, so it does not become the center of visual guidance.
Just after pressing the start broadcast button.
Trying to return to position to dance now.
Posture just before stepping back one step.
Bright and enthusiastic.
Looking forward to the broadcast.
Dance has not started yet.
The reference character is placed in the background of the screen.
In uniform.
From knee-up to full-body framing.
Standing near the center of the classroom.
Occupies about 30 to 50% of the height in the frame.
Even though placed in the background, it must not be mob size.
Have sufficient presence and visibility.
Depict it at a size that viewers naturally look at.
Place the center of gravity in the composition on the reference character side.
The reference character remains as {argument name="キャラクター" default="anime character"}.
Do not turn it into live-action.
Being dragged along by the classmate.
Not very motivated to dance.
Not the central figure of the broadcast.
Expressionless.
A bit bothered.
Slight confusion.
Wry smile.
Awkward.
Or any of these.
Atmosphere of "Is it starting already?"
It's okay if it feels like being stopped on the way home.
Just after the start of live broadcast.
First frame of the video.
Nothing has started yet.
Only the classmate is full of motivation.
The character is caught up in the situation.
Important:
The classmate in the foreground is a live-action person.
The reference character in the background is an anime character.
Both exist in the same space while maintaining different expression styles.
Depict it as a mysterious everyday scene where a live-action female high school student and an anime character naturally coexist.
AI must not unify both into the same art style.
Only foreground is live-action.
Only background is anime.
The composition should make viewers first recognize the classmate's presence, and then immediately after, their gaze moves to the anime character in the background.
Display modern live broadcast UI on the screen.
LIVE display.
Viewer count.
Comment section.
Hearts.
Gifts.
Share button.
Broadcast title.
Naturally arrange UI that looks like just after broadcast start.
Comment content in natural Japanese.
Viewers are reacting to the classmate's broadcast.
Do not treat the reference character as a celebrity.
Do not treat it as famous.
Image quality like smartphone broadcast.
Light HDR processing.
Fine sensor noise.
Slight JPEG compression.
Auto exposure.
High ISO noise.
Slight chromatic aberration.
Texture like smartphone video.
No cinematic direction.
No dramatic lighting.
No excessive depth of field effects.
Avoid AI's typical glossy rendering.
Prohibitions:
Do not animate the foreground person.
Do not turn the foreground person into a 2D illustration.
Do not unify all characters into the same art style.
Do not make both foreground and background anime.
Do not make both foreground and background live-action.
Important:
The protagonist of the screen is the classmate's live broadcast.
Viewers will naturally look at the anime character in the background.
The classmate is largely cut off at the edge of the screen.
The reference character naturally has presence near the center of the screen.
Prioritize the strange everyday feeling of "an anime character caught up in a friend's dance cover broadcast."
Machine-translated — the original is what produced this result.

















