Videos Images
Sign in
Retro Source Engine 3D Game Style

Retro Source Engine 3D Game Style

views313
likes1
comments0
shares0
bookmarks2
quotes0
Translated
Help me remake this photo into a 3D game screenshot in the style of {argument name="game engine" default="the early Source engine (first-gen Source Engine)"}. Keep the original image's subject, composition, viewpoint, and scene layout, but reinterpret the entire image as a scene from {argument name="game scene" default="a map from 'Half-Life 2' or early Garry's Mod"}. It's not a simple filter; it should be like 'remodeling' the real photo into an old game screenshot. The characters should have clearly visible low-polygon angular features; no rounded shapes for any facial features, all replaced with angles or polygons; add image noise, very fine low-resolution pixel grids, and a slight chromatic aberration rendering effect. Style requirements: 3D Modeling: All objects, characters, trees, rocks, and buildings must show a distinct **low-polygon (Low-Poly)** modeling feel, with slightly hard edges and a clear geometric quality. Imitate the early visual texture of 'Half-Life' or Garry's Mod. Texture Mapping: Use low-resolution (Low-Res) textures; maps should be slightly blurry, slightly repetitive, with limited detail, carrying the rough feel of early game assets. Lighting Effects: Simulate the chaotic, harsh, and slightly unnatural lighting characteristic of early engines.

Machine-translated — the original is what produced this result.

✨ Generate Original post Open in Hitboard

How to use this prompt

Copy the prompt and paste it into GPT Image 2. Keep the composition, lighting and style terms as written — they are what produced this result. Swap the subject or scene details to make it yours, keep the aspect ratio, and attach the reference images the prompt mentions if any. Regenerate two or three times; the strongest version is usually not the first.