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Binary Walkable Area Mask

Binary Walkable Area Mask

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Create a pure black-and-white binary walkable-area mask for a top-down video game map. Use a square 1:1 canvas, about 768×768 pixels, with a solid black background and a single connected irregular white region representing traversable ground. The white shape should resemble a fantasy dungeon/island silhouette: a broad central vertical open area, jagged organic edges, narrow corridors and protruding rooms branching left and right. Include exactly 6 prominent side features around the central white mass: 1 large rounded oval platform on the upper left connected by a thin neck, 1 smaller mushroom-like platform on the lower left connected by a winding corridor, 1 jagged crescent-shaped protrusion at the upper left edge, 1 irregular upper-right chamber with three narrow black vertical cutouts inside it, 1 large black enclosed blob-like obstacle intruding from the right-center edge with a curled hook tip, and 1 round lower-right room-like protrusion partially separated by black negative space. Add several small triangular notches and pixel-stepped jagged edges, but keep the image strictly two colors only: pure white for walkable space and pure black for non-walkable space. No text, no grayscale, no antialiasing, no shadows, no perspective, no texture; make the edges slightly pixelated and mask-like as if intended for SDF or collision-map conversion.

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Copy the prompt and paste it into GPT Image 2. Keep the composition, lighting and style terms as written — they are what produced this result. Swap the subject or scene details to make it yours, keep the aspect ratio, and attach the reference images the prompt mentions if any. Regenerate two or three times; the strongest version is usually not the first.