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Abstract Geometric City Visualization

Abstract Geometric City Visualization

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do this for {argument name="subject" default="Mecca"} : G = (V, E) where:

V = {
  v₁: Torus(radius=R, layers=8, material={argument name="material" default="wood"}),
  v₂: City(landmarks={l₁...lₙ}, scale=1:100),
  v₃: Workshop(tools, bench, lighting),
  v₄: Camera(macro, f/2.8, 45°)
}

E = {
  (v₁, v₂, "surface_embedding"),
  (v₁, v₃, "located_in"),
  (v₁, v₄, "viewed_by"),
  (v₂.landmarks, v₁.layers, "distributed_across")
}

Constraints:
  ∀l ∈ landmarks: position(l) ∈ torus_surface
  ∀layer ∈ layers: wood_grain(layer) ≠ wood_grain(layer+1)
  
Generate(G) → Image

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How to use this prompt

Copy the prompt and paste it into Nano Banana Pro. Keep the composition, lighting and style terms as written — they are what produced this result. Swap the subject or scene details to make it yours, keep the aspect ratio, and attach the reference images the prompt mentions if any. Regenerate two or three times; the strongest version is usually not the first.